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ECL Draft (Summer Cup '16) - Rules


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Rules build upon our regular ECL rules and include changes due to the format and a few tweaks in regards to scheduling, which were requested by the community for this summer tournament. Changes from ECL Season 2 Rules are underlined.

 

1.        Member registration

All players participating in any NHL Gamer league/tournament are required to have a registered account on NHLGamer.com with their Gamertag (Xbox) or PSN ID (Playstation) added to their profile.

By joining a team registered for a league/tournament, the player is also accepting these rules.

No player may have more than one account on NHLGamer.com. This account can be used for playing on different consoles simultaneously as long as the player has their relevant Gamertag/PSN ID set up on their NHL Gamer profile.

If several players use their accounts from the same IP address (for example, brothers living in the same home), those players are required to inform an administrator about these conditions within 24 hours after registering the 2nd account from the IP address. Administrators may ask for proof of identification for both registered players.

 

2.        Code of conduct

Registered members are required to treat each other with respect and not divert to overly abusive language. This applies to all league/tournament related conversations conducted on NHLGamer.com, or direct communication between players on external sources if proof can be provided that also includes the context of the conversation.

Members are not allowed to try circumventing the rules.

Members are not allowed to deceive or give NHL Gamer staff false information.

Members are free to question rules and appeal decisions made by NHL Gamer staff, but are required to do so in a constructive and respectful manner.

 

3.        Player registration

All registered members are allowed to participate in the draft tournament.

Registrations are final once the sign-up period has ended. If players refuse to participate/finish the tournament with their drafted team, they will face a suspension.

After the registration period is over, NHLGamer Staff will decide on how many players per team will be allocated. Staff will then continue to elect an according number of team captains (one per team) who are facing certain responsibilities (Rulebook #5).

 

4.       Draft

Before the start of the draft, pick order will be randomized, and all team captains will receive their pick numbers along with a list of all participating players. They are given at least 3 days to prepare for the draft.

The draft will be held live with all team captains. Team captains will pick players until every registered player is allocated to a team (this time: 9 players per team, captain included). If needed, the draft procedure can be split into two different parts, taking place on two different days. If one captain is not available, he needs to put all registered players into order and NHL Gamer staff will pick according to these preferences.

As soon as all teams are complete, each team captain needs to delegate two assistant captains from their roster.

 

5.        Responsibilities

All managers (C and A) are the representatives of their entire team, as such they are responsible for:

       Scheduling games

       Ensuring their team complies with the tournament rules at all times

       Any communication with other managers or with NHLGamer staff in the name of their team.

All players are to follow the rules and any decision made by administrators. Even if a decision is being appealed the original ruling must be followed until further notice.

NHL Gamer staff are responsible for:

       Hosting the league/tournament

       Enforcing the rules. That includes investigating potential infractions in order to issue the proper rulings.

       Settling potential disputes between players or teams

       Recording league/tournament events

 

6.        Scheduling

By default,  2 opponents (2 games per opponent) are to be played during a one week period. There are no default game days.

Games must be played until 7 days after default game week. All games must be played until one week after the last default game week. If the regular season is still not finished by then, NHLGamer Staff will investigate and hand out walkover wins to the teams which were more active in scheduling the games.

During the playoffs, it is required that at least 2 games are scheduled for one game day.

To make the draft more meaningful, it is required that ALL players within each roster play at least 3 games during the regular season. Each missing game leads to a 3 point deduction at the end of the regular season. In case a player does not show up after he registered and was drafted, this needs to be reported to NHL Gamer staff. Staff will check whether he was indeed not available to play or forced out by the team captains.

If a team is more than 15 minutes late to a game, the opposing team has the right to request a walk-over win. These requests will be looked at by the NHLGamer staff.

Continuous disregard of the agreed schedules will lead to disciplinary actions.

 

7.        Game rules

All tournament games are to be played 6 versus 6 in private drop-in games.

The away team jersey is required to be mainly white or very light in color. Home team jerseys are required to be dark or brightly colored. The main point is that the home and away teams should be easily distinguishable from each other. The away team is responsible for switching the uniforms prior to the game, if there is an issue with the colors.

Teams are allowed to use pauses during stoppages in play during games. Pauses should not be used before the first face-off.

Teams are not allowed to disturb other teams using text or voice messages during the game.

Players are not allowed to challenge for a fight before a faceoff nor against a player who is either in possession of the puck, or would be the first one reaching a loose puck. Note, however, that if a player delivers a big hit, gets the puck and the fight challenge comes up, the opposing team is allowed to take the fight, because the player delivering the hit is regarded as initiating the fight challenge.

Teams are allowed to leave a game before the 2-minute mark of the first period if they experience significant lag or if a player has disconnected during those 2 minutes. The game is to be started again, with a new host if demanded by the team that experienced the lag. This process can only be used 2 times for a given game. On the 3rd start the game has to be played regardless of lag for either team.

If a goal is scored during the first 2 minutes before anyone has disconnected from the game (due to lag, as described above), it counts towards the league game, even if either team would like to try to get a better connection. If there is a disagreement regarding whether or not the goal should count, teams are expected to provide the NHL Gamer staff with video material to prove their case.

With the exception of the first 2 minutes of a game, no player is allowed to quit a game midway on purpose.

If a skater disconnects during a game outside of the first 2 minutes:

 

       If a player drops outside the first 2 minutes of the period, the opposing team can choose whether to play the rest of the period 6v5 or 6v6. The team makes the decision by either continuing the game or quitting. After the disconnect the teams are expected to make a stoppage in play as soon as possible, for example by shooting the puck over boards, so that the team who didn’t drop a player can choose how they want to continue. If a team decided to quit, it is important that only 5 players leave the game, thus ending it, and the 6th stays to record the stats of the game.

       Any goal scored until the end of that period counts. If the CPU gets points, these points do not count towards the disconnected player’s stats.

       After the period is over, the team that did not have a disconnection must leave the game, thus ending it. The other team must take screenshots of the game stats and individual stats for both teams. It is recommended that both teams take the screenshots in order to cover any human error, even though the responsibility to do so is on the team with the disconnected player.

       A new game must be started with the same host as the previous game. The remaining period(s) will be played in this new game. The first period of the new game will be the first remaining period of the league game and the game stats will be the sum of the stats from that game and the previous game for which screenshots have been taken.


Example: Team A right-wing disconnects during the second period. Teams decide to play until the end of period 2, after which Team B quits. Team A is responsible for taking screenshots of all the necessary stats for both teams and later supplying Team B with these stats.
A new game is started and only the first period is played. If the teams are tied (combined score) after the first period, the 2nd period would be counted as overtime.

 

       If the team of the skater who disconnected was on the penalty kill when the disconnection happened, it must take measures to be on the same PK (same player(s) in the box) again for the full 2 minutes to start the remainder of the game. Delay of game is the suggested penalty to get this done as quickly as possible.

       Failure to comply with the rules for a player drop will result in disciplinary actions for the captain(s) of the team. On first offense, a warning will be issued. Further violations will result in suspensions.

 

If a goalie disconnects during a game outside of the first 2 minutes:

 

       The team that did not have a disconnection must leave the game at the next stoppage in play, thus ending it. The other team must take screenshots of the game stats and individual stats for both teams. The time of this event must be recorded.

       A new game must be started with the same host as the previous game. The remaining time of the period where the goalie left and the remaining period(s) will be played in this new game. The first period of the new game will be the period when the goalie left of the tournament game and the tournament game stats will be the sum of the stats from that game and the previous game for which screenshots have been taken.


Example: Team B goalie disconnects at 12:36 into the 2nd period. Teams play until the next whistle, which was at 13:01, after which Team A quits. Team B is responsible for taking screenshots of all the necessary stats for both teams and later supplying Team A with these stats.
A new game is started and the gameplay starts from 13:01 in the 1st period. The time before that will be used to get the score to match what it was at the time of the disconnect. Other than that, teams should be standing still. At 13:01, team A will start with the puck in their own zone, as Team B was the one with a disconnect. The game will end after period 2. If the teams are tied (combined score) after the 2nd period, the 3rd period would be counted as overtime.

 

       If the team of the G who disconnected was on the penalty kill when the disconnection happened, it must take measures to be on the same PK (same player(s) in the box) again for the full 2 minutes to start the remainder of the tournament game. Delay of game is the suggested penalty to get this done as quickly as possible.

 

If teams are tied in points at the end of the regular season, the following tie-breaker will be applied:

1) Points

 

2) Wins (including OT-wins)

 

3) Head-to-head record (points in mutual games)

 

4) Goal difference

 

5) Scored goals

 

8.        Match report

After a game is completed, both teams must submit a match report on NHLGamer.com. All managers (C's and A's) have access to do this. The reporting person of a team is agreed internally per game.

All match reports must be submitted within 24 hours after the game is completed, but as a general rule teams are expected to submit the stats immediately. Continued failure to report stats on time and/or accurately will result in disciplinary action. In case of repeated user error offenses, a warning will be issued. Once a warning has been given, further offenses may lead to a suspension or a deduction in team points. The rule also applies to the 24 hour period within which the matches should be reported.

All stats reported must correspond with the figures in game.

 

9.        Recruitment and transfers

Due to the teams resulting out of a draft, no transfers are allowed.

Recruiting players which did not sign-up for the tournament is strictly prohibited. Any violation of this rule may lead to suspensions.

 

10. Infractions

Violation of the member registration rules will result in a permanent account ban.

Violation of the code of conduct, with the exception of rule 2, will result in a player ban, the length of which is defined as follows:

 

       2 games for first offense

       6 games for second offense

       Tournament ban for 3rd offense

 

Violating rule 2 of the code of conduct will result in a tournament ban.

Teams unavailable to play a scheduled game are given a walk-over loss. If the opponent was available they get a walk-over win, otherwise they also get a walk-over loss. All walk-over requests are reviewed by the NHL Gamer staff.

 

11. Definitions

“League/Tournament start” is the date of the first game played in the tournament.

“League/Tournament end” is after the end of the final game of the tournament.

“Game” is defined by a home team and an away team.

“Managers” of a team are the captain and the assistants.

“Transfer” is the movement of a player from a team to another. A player is on a team as soon as he is displayed as such on NHL Gamer.

“Recruitment” is the addition of a free agent by a team.

“Free Agent” is a member of NHL Gamer who has not been registered to any team during a league/tournament.

“Disqualification” is when a team gets removed from the tournament. A disqualified team has all its games cancelled, unless it has already played 80% of it's games, in which case the remainder of games will be reported as walk-over losses. This is in order to keep the stats intact and respect all the effort that has gone into playing and reporting all of these games.

“Ban” is a player punishment. Ban length depends on the infraction made by the player. A player banned for N games is not allowed to play the next N games scheduled for his current team. As such, if the team schedule is changed the games the banned player has to skip remain the same. This applies across tournaments and across different teams.

“Infraction” is the act of breaking any rule described in this document.

“Walk-over” is a team punishment in the form of an automatic 5-0 result. If a game cannot be played and one team is at fault, that team gets a walk over loss while the other team gets a walk over win. All walk-overs are reviewed by NHL Gamer staff before becoming final.

"Trade deadline" is the moment when transfers are not allowed anymore until the end of a tournament.

"League/Tournament game" is the official game according to NHL Gamer stats. In the case of disconnection, the tournament game consists of parts of two NHL16 games.

 

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