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Popular Content

Showing content with the highest reputation on 11/05/18 in Posts

  1. Drew a new logo for the team "Free from Rodents"
    7 points
  2. 1 point
  3. A new fresh club called Dynamic is looking for players in all position. Its just me at the moment, but my goal is to have a starting line-up ready and back-up until next ECL season. Requirement: Microphone for communication Swedish preferably, but good English skills will do if needed Active; you have to be active to practice and to be able to play in the ECL. You have to be defensive minded also, since no games wins without a solid defence. The offence will take care of it self and like playing physically. PM me on PSN - Balkan_Rocket - if you're interested to join!
    1 point
  4. 1 point
  5. We in ”Spartans” are a swedish team WHO search for players to any position except goalie. Contact Drunkendefender if you want to tryout
    1 point
  6. Trading deadline is today 23.59CET and we still searching one starter Forward. I know there's some good players who deserves more ECL ice time so please contact ASAP. 😉
    1 point
  7. "Pata Hellalla" team logo.
    1 point
  8. I wholeheartedly agree these issues are unacceptable. One thing I want to point out in general is the importance of learning to differentiate between developers, producers and those who sit on the money. To me it's quite obvious why the game is released once a year. Patches and tuners come out and people complain - how is DLC different? A patch is just a downloadable instalment of improvements (arguable) - why couldn't the DLC do the same amount of damage? Well, sure, it could theoretically speaking make a change to the development cycle and the time being available for development, but how realistic is that? The NHL (the league) is a season based business that gets hyped up for the new season. As a business, wouldn't you want a big push of feature updates just in time for that - even if it was in the form of DLC? If anything, I'd be worried that a DLC that could basically be maintaining the game rather than developing it can actually make the available resources even smaller. The dilemma I see is: Make big changes, break stuff = get complaints about things being better before and why did they have to do anything except for update the rosters Update rosters, make minimal adjustments = get complaints about why we're being charged for just a roster update. I love the passion of our community and I can tell you that we have together helped in fixing a lot of bugs just in NHL 19. Just know that the devs are just as eager as you to have a good product and the best way we can help is to provide as constructive feedback as possible. If there is an issue, try to record it on video/screenshots and send it to me with as detailed explanations - perhaps you have a theory of why it doesn't work or what steps need to be taken to cause the error or not cause an error. All of these bits and pieces of information help. The other approach is to go to the barricades, which is also sometimes necessary. Just think about how you articulate that feedback if you do. If you say you'd rather play the beta, the people in charge of the budgets may say "ok, so we can have the game done by July then and not spend extra resources on beta feedback and polishing". 😄 To conclude, I want to underline that I am definitely not perfectly happy with the game and there's a lot of issues that grind my gears. I also don't want to say that complaining is a bad idea - let's face it, that's the only way for a company to know that people think they are doing something wrong. All I'm saying is let's do our best to be constructive with our feedback so it's clear what we want, as simplifying things into saying stuff like "Ehy would they waste a whole year on the new skating - could have kept the NHL 18 skating just as well" may actually make some decision-maker say "Yeah, why did we spend all that money? Let's put that effort into something else".
    1 point
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