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    Kenu

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Popular Content

Showing content with the highest reputation on 07/18/19 in all areas

  1. Yh, if you want more value for group stage in future, just put group winners to the seeds 2-6, runner-up teams to the seeds 7-11 and third placement teams to the seeds 12-16. New ranking would have been following: Anyway, I hope in future NHLGamer can give us more time to play FCL, not only couple weeks + playoffs which are played in one day per series. More regular season games or something, like in SCL. At least we need to get rid of from these BO3-series (personally I hate BO3), give us more time in future to play BO5 or BO7, like in SCL. Oh my, is Swedish Championships better in these days? 😵 I know, time is limited, I know Kenu. For every team, good luck and have fun out there. Enjoy the playoffs, I know it can be over in 45 minutes but still. 😂
    22 points
  2. Hi NHLGamers! We want to start by thanking all teams and players for making the hectic group stage as efficient and problem free as it has been! We've seen some great battles within each of the groups and it really was a nail-biter all the way to the last round! As the FCL was wrapped up tonight, a situation has arisen in which tiebreakers will have to be applied. The situation in question is as follows: Butterfly Effect (+43), Dynasty (+25), GHETTO FIREBIRDS (+22), Rusty Blades (+23), Symphony (+41) and TIKI TALK (+15) all finished the season with 12 games played, 9 wins, & 19 points. The numbers in the brackets denote the goal differential for each team. Per the rulebook, in the event of such a tie occurring the following tiebreaks shall be used: Unfortunately, we failed to spot that having ‘head-to-head results’ would lead to some pretty major complications due to the multi-group setup that we are running with the FCL. While it works excellently within the groups or solely involving teams that played each other, it can not be implemented in this case. As such, we have decided that as this tiebreaker is only relevant to some of the teams (GHETTO FIREBIRDS vs Symphony and TIKI TALK vs Butterfly Effect), we will have to disregard it from the tie-breaking process and move straight to goal differential instead. Once again, this error is on us for not spotting the possible discrepancy in the rules, as the tie-break procedure was drawn up to be applied in a tournament setting where there is only one group, such as ECL: Elite, or at the very least a tournament with an even number of groups and cross-seeding in the first round. Ergo, as no teams are tied regarding ‘goal differential’, Butterfly Effect will take #7, followed by #8 Symphony, #9 Dynasty, then Rusty Blades, and finally bringing up the rear of the group we have GHETTO FIREBIRDS at #11 and TIKI TALK at #12.With this out of the way then, we can now give everyone a full rundown of the seeding for the playoffs, which will be shown below. As always, we would like to extend a thanks to everyone for competing thus far, as well as wishing good luck to all of the remaining teams! The first round of playoffs is to be completed and reported by end-of-day Sunday July 21st. Playoffs are played best-of-3 - meaning two wins takes you to the next round. Dynasty (#9) vsSymphony (#8) Rusty Blades (#10) vs Butterfly Effect (#7) GHETTO FIREBIRD (#11) vsRaccoon Rampage (#6) TIKI TALK (#12) vs Almost Famous (#5) POGGERS (#13) vsHAVU Gaming (#4) HC Wildcard (#14) vs Northern Ascendancy (#3) Mockba (#15) vs SOPPAJENGI (#2) Invictus (#16) vs FILADELPHIA (#1) For future leagues/tournaments involving more groups, we believe that defining the head-to-head result being applied only within the group and adding a tie-breaker using the placement within the group (i.e. Dynasty #1 in group 4) as the third tie-breaker would help value the group standings better. Please share your opinion with us in the comments. Good luck to all the teams in the playoffs - we can't wait to see what happens next!
    17 points
  3. Free LW or LD looking team for next ecl. Can try other positions too but prefer to play as right handed and long term team would be nice🙂 27yo Fin https://nhlgamer.com/player.php?playerID=2790 Pm here or psn apetttaja
    8 points
  4. Changing the tournament format/rules when tournament is live isnt best idea. Some matchups has been advertised on social media and games might have been locked up already.. 😃 But that could be the thing for future tournaments for sure.
    7 points
  5. Big thanks to @FlyerKungen for his well written feedback and to everyone who's chimed in! I agree that there is room for fine-tuning especially in the brief Finnish 6vs6 rules that we made specifically for this purpose. We wanted to make them shorter and easier to read than for example the ECL rulebook, but the downside is that we lost some of the detail that makes the ECL rulebook so good (arguable! 😄). I would also like to see the FCL (& eSM) be more of a league (hence the name) with more time and a season feel to it and that is the goal for it next year. Regarding the BO3 vs BO5 vs BO7 - I would love for everything to be BO7 or at least BO5, but due to the time restrictions everyone is playing these games with we felt BO3 is the only format we can be sure that teams can finish during one night. As for the live portion of things, in order to be able to have 4 teams battling it out during one day, at least the semis have to be BO3 (and bronze battle BO1). The problem arises from potential OT's (which we love!) and schedules stretching out. Aside from player, commentator and studio personnel stamina, we have to remember that the audience might not want to watch for 9 hours straight either (Summer Cup 2 Draft ftw 😅). Of course as the NHL esport continues to grow and we can have more events/days it's easier to build a concept that gives a bit more freedom while not making the broadcasts intolerably long. And I will say, to avoid misunderstandings about what I said just above, that I'm very grateful for the confidence our partners have in us and that they let us make our own decisions how we best see fit. Especially with live events there's often a need to compromise so the event makes sense to more than the absolute HC fans. Keep the feedback coming - thank you!
    6 points
  6. I agree, changing rules after everyone has seen who they are facing just doesn't make any sense. Definetly good format for future tournaments!
    6 points
  7. I actually thought it would go like this. Makes just more sense this way.
    6 points
  8. G looking for team to next ecl pro/elite and afterlife.
    6 points
  9. Free Rw for next ECL rather elite. Still top 16 RW!! Test me!!
    6 points
  10. So, this is what, 8th year in a row we get "seamless puck pick-ups"? RPM skating transformed the game from skating forward with the puck to skating backwards with the puck. Reading between the lines, I assume shooting and passing is done backwards now too.
    6 points
  11. I've had some questions about L2/LT, and I thought I'd address them, but my man NoSleeves12 already beat me to it with this video: So basically it's useless (and hard) to try to remember how exactly it felt in at the end of April, but the important thing is the conversations with the producers about these things and where they want to go with it. I'm also a strong believer in "I believe it when I see it" with such things as seamless puck pickups, but at least I can say everything I saw in Vancouver points to that they're really working on making it better and skating and passing did feel better - not completely overhauled by any measurement, but more smooth and less on rails with certain movements such as receiving a pass. Needless to say, there were many things not implemented yet in April and it was noticeable (which is to be expected during development), so it's impossible for me to say how well things pan out and work when the game comes out. What I can say though, is that the developers put in a lot of time and energy and genuinely seem to share the passion that we have for the game. I definitely want to work on how we are able to provide better and more specific feedback from here on out and that we as a community get good quality videos of things that we dislike, bugs etc. as I can assure you they do look at them and make decisions based on the material we provide them with.
    5 points
  12. Free G for next ecl pro Pm here or psn Randomjanne
    4 points
  13. free ld/lw/c looking for pro/top lite team. Team spirit is all what matters. Contact me here or psn: N44TTI_16
    3 points
  14. Lets go FireBööörds 🤩
    3 points
  15. Free Lw Rw contact me here or psn: Jussilaa
    3 points
  16. True, me too. Its nonsence that atm lower group rank team is higher in playoff rank. Kenu you really should fix this.
    2 points
  17. Free G looking for a pro/elite level team for next ECL and other future tournaments. My playercard: https://nhlgamer.com/player.php?playerID=35 PSN: JANURI98
    2 points
  18. Free finnish winger looking for a competitive lite- or pro team. You can contact me either here or on PSN: Hanzqa. Both finnish and english speaking teams are fine. Playercard: https://nhlgamer.com/player.php?playerID=2512
    2 points
  19. UKnighted HC is looking for active players . After 3 years of abstinence we are back and Looking for one German Speaking Winger & one Allrounder ( Winger & C ) Msg me here UKN - Twitter UKN - Facebook UKN - Twitch UKN - NHLGamer
    2 points
  20. Hi NHLGamers! Earlier today EA released a gameplay trailer for NHL 20. Among the 'innovations' shown were: RPM tech 2.0, Signature shots, Contextual shots, Explosive transitions, & finally Goalie intelligence. Of the five innovations, around 2.5 have been already been loosely shown off by EA previously in the reveal a few weeks ago, namely the new signature / contextual shots, as well as some improvements made to the RPM tech which debuted last year. Anyway, the trailer in question is available just below so let's get straight into that... Per EA, here is the rundown for the RPM Tech Speed & Shooting as shown in the trailer: In addition to the RPM tech, they also released a "deep-dive" regarding Goalie Intelligence. Once again, this is per EA. NHLGamer SHORT TAKE The puck pickups have been one of the most debated subjects in recent years, although almost annually promised to have been improved, very little has actually happened on that front. RPM tech was an exciting and positive overhaul of the skating in NHL 19 and can be expected to greatly increase the flow and speed of the game now that it's being implemented in shooting and puck pickups too. Goaltenders will also receive some new tools to combat rebounds and crease bounces too - a much welcomed addition. In the end, it comes down to how well these animations respond to surprising in-game events. We'd expect nothing less than for our community to work out these kinks and provide some valuable feedback in order to fine-tune the end product eventually. Finally, we'd like to provide you guys an opportunity to ask some gameplay related questions. Eight of the EA Game Changers had an opportunity for a hands-on experience with the game in the development phase at the EA HQ in Vancouver. @Kenu as our inside man made the trip in late April and might have some insight to your questions. Shoot your thoughts and questions in the comments section below!
    1 point
  21. I'm getting team ready for next league championship.When abouts is the next one??Like,is there gonna be any others? Which month,if yes?
    1 point
  22. 1 point
  23. Evolution will make a comeback in the next version of NHL and we are looking for players that are active and has the skills to challenge the best. If you are interested in joining message me here or at PSN crisu_rottis
    1 point
  24. It was joke, bo5 and bo7 is where really the best team wins
    0 points
  25. best teeam always win bo3.
    0 points
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