On Friday I had the privilege to attend the NHL 19 press event in Helsinki and talk with lead producer Sean "Rammer" Ramjagsingh about the game.
A couple weeks ago we asked you to send us your questions for the NHL developers and once again the community delivered! We had a bunch of messages on the forums, Twitter and Facebook and while I didn't get the chance to ask all of them, I'm positive that we got most of them covered.
The event itself was very well organized and this time around EA had set up plenty of game units connected to the internet, so even the most serious gamers could play head to head without the disadvantage of playing down-screen.
NHL Gaming World Championship 2018 winner Erik "@Eki" Tammenpää, who recently joined Sampi, was a very wanted guy for the press at this event and he was giving interviews left and right throughout the day. I also had the pleasure of playing my only game of NHL 19 against him and an exciting game it was!
There were quite an amount of familiar faces at the event and you should be able to find at least @Dominointi, @Eki, @Hansulinho @MakezCR @Nieppii & @PleeMaker in this video. It was a pleasure to meet the guys, as always!
« Huge thanks to all of the NHLGamer community out there for all your beta feedback! »
-EA Sports NHL producer Sean Ramjagsingh extending a thanks to our community
Rammer and the dev team was very pleased to see that our community had sent us loads of questions, we were even able to provide some ideas they haven't thought of previously. The producer and the whole team wanted to extend a thanks to all of you.
« As the community knows, EASHL in my opinion is one of the greatest experiences we have in the game. By building out the World of Chel and the multiple different experiences, I feel like we can lower the barrier of entry into the EASHL ecosystem which is only going to make the competition better. »
– Rammer on the development of World of Chel and EASHL
We were very pleased to hear that the thought behind World of Chel wasn't just to bring out an enjoyable game-mode, but also to lower the barrier for new players to enter and experience the fun of EASHL. Hopefully we'll see a growth in the player base of EASHL and get even more skilled players into our community.
« I think being able to practice is a big part of the learning curve in EASHL from a team-play perspective. This year we made a big decision to try and build out the experience around EASHL with the World of Chel. We think it’ll be an important tool for us to bring newbies and more people into the competitive EASHL scene. » – Rammer on Practice mode in EASHL
Without further ado, check out the video below!
Table of contents:
1:19 How hard is porting existing features to a new engine like Frostbite?
2:15 Goalies taking control of the extra skater on a delayed penalty? (+ insight into World of CHEL and general dev constraints)
5:00 Observation feature in EASHL and other game modes?
6:16 Translucent goalies in behind-the-net cameras when the puck is in the slot?
7:05 Faceoff tweaks (including the removed backhand-forehand fake)?
8:36 Captains and Assistant Captains in EASHL and other modes?
9:12 Practice mode in EASHL?
11:06 NHL Ones playable with friends?
12:13 Custom logos in EASHL?
13:45 Custom jersey styles in Franchise Mode by Reebok/Adidas?
14:12 Aside of amateur and pro scouting, what other changes made it into Franchise Mode?
15:19 Additional languages for in-game commentary?
16:38 Custom music in the game?
17:09 Rink selection between NHL and international sizes? (+ insight into building Threes arenas)
18:14 Up to date real life goalie equipment in the game?
20:10 Shoutout for updated player profile pictures (+ what about the refs?)
21:03 Saving line changes for the Online VS mode?
22:05 Changes to Hockey Ultimate Team?
What do you think? Did you like what you heard? Something we missed? Let us know in the comments.