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    Send us your questions for the NHL 20 developers!

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    Hey NHLGamers,

    Let me start off by thanking you - our community - for once again providing excellent feedback that you submitted based on the NHL 20 Beta

    Tomorrow (Tuesday 27th) we will have a great opportunity to talk to some of the EA SPORTS NHL producers face to face in Helsinki. Like in previous years, we are aiming for another interview compiled from your feedback and specific questions about the NHL series. 

    This opportunity is truly a great way for everyone to voice their opinion and to keep our community and its members recognized as a valuable source of direct community feedback for the development team in Vancouver.

     

    How do I submit the feedback/questions?

    Easy in many ways!

    1) Use the comment section below or
    2) Write to us on Facebook, Twitter or Instagram!

    (Pro tip: Use all of the channels to increase your chance of making it to our list of questions!)

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    Since the game is moving more to esports will spectator mode, unlimited pauses to challenge mode and possibility to reconnect to a game implemented in near future? 

    • Like 15

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    Q1.

    Players have asked about training room availibility in eashl mode for years. In 6vs6 mode it would be really good if you could train specific plays with your teammates. The common idea is coded into free practice mode. Why can't there be a selection to choose your eashl player for it and invite friends to it (or it to have same kind of dressing room as in for team division matches?) Why hasn't this been brought to the game yet?

    Q2.

    Also we have asked for the GM connected mode where you could have fun with your friends in GM mode. Years have passed from the first request of the game mode and the GM connected is still absent.

    Addition because of @Mannheimer1938 pointed it out

    Q3

    2. Was it 4 or 5 years ago that the community wants to have the goalie as a 6 manually played player on the ice if he leaves for the extra player? Why it's not implemented, what's the problem and when do you think it's not completely impossible to fulfill this "dream"?

    Nowdays in 6v6 games it seems pointless to pull the goalie on incoming penalty or in the end if you are looking for the game tying goal because the AI players do not have any sense on playing on top level 6v6. They usually give a poor pass or shoot the puck in a position that won't go in a million years. --> Teams usually don't take goalies out in such situations. If the 6th player was a human player (goalie --> on ice player) there would be so many more possibilities in these situations and teams would actually use the option to pull the goalie like in real hockey.

    If you are thinking about the class of the player that comes to the ice:
    - Have each goalie have it as personal preset with class selection or like perk selection (goalie pull class --> Select one of your builds or select)
    - Have it standard preset for everyone. Teams are usually searching for goal scoring ability in these situations. This could also go with perk selection (Possible options: Goal scorer, playmaker, powerforward)
    - Or just have it as the goalie will always come as one class. For example the build that the current sixth player (AI) has

     

    Edited by Aantri
    • Like 10

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    Spectator mode, when and why not now already? 

     

    Ability to get back to dc game. When, and why not now? 

     

    Will there always be random charging penalties, injuries etc. In 6v6?

    • Like 10

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    1. more of a suggestion than a question but please let us manually choose which server to connect to when matchmaking.

    2. what determines if a high sticking penalty is 2 or 4 minutes? 

    3. could we get a precise description of what every player stat (off. awareness, discipline, etc.) does?

    4. to quote tanski, goalie pull 6th player controlled by human. When, and why not now?

    5. occasionally the idea that you should go to the bench to recharge your energy gets brought up. What does the dev team think of this concept?

    bonus question: what do devs think of the state of stick lift right now?  at times the game looks more like star wars than hockey

    Edited by PSchibra
    • Like 5

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    Goalie skillstick, when and why not now?

    All human goalies should force to put autocover off and use it manually.

    New engine? Next year?

    • Like 5

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    1. Is it possible to implement the number of teams who are currently searching on the different servers instead of this buggy "low, medium and high" garbage which basically is irrelevant?

    2. Was it 4 or 5 years ago that the community wants to have the goalie as a 6 manually played player on the ice if he leaves for the extra player? Why it's not implemented, what's the problem and when do you think it's not completely impossible to fulfill this "dream"?

    3. Can we please be displayed on our correct positions? It really makes me wondering why we are all centers since DAY ONE OF NHL 19?!

    4. Can we get an explanation why the formation during a defensive zone faceoff was changed midseason in NHL 19, that the defender is ahead of the winger? It was still the case in the Beta. Is that fixed? Why was it there in the first place? Will there be soon some chances of creating some own faceoff buildups for some variation?

    5. Are you able to give us some insights why sometimes a brutal hit with 500 foot fullspeed skating ahead into the boards results in nothing or a 2 minute penalty, while the player fly 2 miles away and sometimes a small bump into the boards results in a major penalty and the opponent player is hurt but doesn't even flinch?

    6. I guess the dressing room is fixed so you can actually see straight away who you matched and not like the 5-10 seconds freeze? I mean this should be a no brainer but since the dressing room fiasco in NHL 19 it's worth a question.

    7. EDIT: Is it possible to add a kind of logic where it's not goaltending interference when the goalie is the active guy on the contact by performing kamikaze outside the blue crease?

    8. Some stuff was already mentioned: Spectator mode, unlimited/three pauses inside challenge games, rejoining a disconnected game?

    Edited by Mannheimer1938
    • Like 7
    • Thanks 1

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    Will there be custom music again?

    are the intros changed while playing offline? Like the intros from NHL 13, players were waiting in the tunnel to skate on to the ice. And why not add national anthem?

    are the presentation changed between plays? New camera angles? 

     

    • Like 1

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    When will you be able to save strategies in Play Now and Online Versus mode? Also saving lines in Online Versus would be appreciated as it takes a lot of time to get the game setup.

    If you play online versus and return to stats to see latest matches and so on, then go back -> why do you have to edit lines and strategies again?

    Why aren't Play Now and Online Versus exactly the same versions? For example AI takes penalties in Play Now but in Online they don't. This is really annoying that the tuners are different between these two. I am playing with same friends online and couch games at home, so every time we need to adjust play styles. Also its super annoying when you are positioning yourself to receive opponents attack and you notice that your AI goes and blatantly slashes the puck carrier when you absolutely know that you would not do that yourself.

    • Like 2

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    Ask them why they seem to be disappointed with every new game they make. One of the marketing tools they use is to criticize the previous title in order to cast positive light on the next game, giving the illusion that a simple fix is worth 60 euros.  You can see this in every marketing campaign signed EA Sports (they always bash the previous title). Fact of the matter is if EA and Rammer made a really good game it would in fact be harder to sell next years edition. Not good for sells! The current business-model of releasing one game per year demands mediocrity to work.

    Ask them how it feels not to be able to strive for greatness and if they dream of EA Sports changing their current business-model of releasing a new title every year.

     

     

     

     

    • Like 2

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    I think theyre forcing the player class meta upon us with the individual height spans of each class.
    This renders the dangler & sniper useless in competetive 6's. Classes that could have so much potential if they we're allowed to be 1.91cm for instance.
    Its just a small change but would make the meta more diverse.

    Also, @Jesus i would really like if they remove annual releases and updated the game on the fly. Would open up for in game purchases / customisation etc. But i guess Fifa would have to take that step first.

    Edited by cHIIMEERa
    • Like 3

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