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    ECL 8 Lite: Playoffs Round 2

    ECL_Lite_Playoffs.jpg

    NHLGamers!

    We're rolling on with the ECL 8 Lite Playoffs and now we've come along to the second round, where also the top 16 seeded teams get to jump in on the action. At this point, the 32 best teams of ECL 8 Lite remain to battle for Pro division spots in ECL 9. The second round of the playoffs will start today on Thursday, February 14th, 2019 and end on Wednesday, February 20th, 2019.

    According to section 5.6.1 of the ECL 8 Rulebook, the ECL 8 Lite Playoffs will be played as follows:
    In ECL Lite, the top 8 teams from each of the 6 groups will make the playoffs. For each group the top 2 teams will have a bye round and advance directly to round 2. All remaining teams will be seeded according to the tiebreakers mentioned in 11.3. The top 4 teams of these seeded ones will also advance directly round 2. This leaves 32 teams playing in round 1, where the top seed plays the 32nd seed, 2nd seed will play 31st etc. The winning teams will be merged with the bye teams and play the 2nd round, making a total of 32 teams competing in round 2.

    Tiebreakers (ECL 8 Rulebook 11.3):

    • Wins (including OT-wins)
    • Head-to-head record (points in mutual games)
    • Goal difference (across all games played)
    • Scored goals (across all games played)

    After the first round, all remaining teams are again re-seeded.

    Every series are played in a best of seven manner and the higher seeded team will play the first game at home. (10.7.2 ECL Rules).


    Here are the matchups for round 2 of the ECL 8 Lite Playoffs:

    (2.) Old Farts vs. Poston Fruits (36.)

    (3.) Dystopia vs. SKA Hokurit (35.)

    (5.) Blackdawgs vs. Club Savage (33.)

    (6.) Last Period vs. Western Express (31.)

    (7.) Perttilan Kommandot vs. LammasLauma (28.)

    (8.) Nearbird Fighters vs. Beast Hockey (27.)

    (9.) Elamam Kiekko vs. Farminaattori (26.)

    (10.) Puck Panthers vs. Me Carvoset (25.)

    (11.) We Kings vs. EV Fuessen eSports (24.)

    (12.) Saucer Hockey vs. Kaukosen Luistin (23.)

    (13.) The Dudes vs. Reaperr (22.)

    (14.) Oton Letkutemppu vs. Finnish Hockey Legends (21.)

    (15.) N0 Name vs. Vesa Pompa HC (20.)

    (16.) Cheers Hockey vs. Suomen Sonnit (19.)

    (17.) Mighty French Roosters vs. Chatbox (18.)

     

    League Administration rulings in Round 1:

    Dynamic

    Due to the team not being able to put 6 players on the ice for the rest of this season, they will be disqualified. This result in the best seeded team from the regular season (Prowlers) moving on to the 3rd round of the playoffs. (You can read more about the events that led to this here.)
     

    Suomen Sonnit vs Stayhard Stallions:

    LA got the information about Suomen Sonnit goaltender (cyberg-kzn) switching traits during a disconnected game and the new one that followed. This is not allowed according to rule 11.11 Player Disconnects

    Quote

    Additionally, players must not change positions or builds (including traits / specializations, height or weight) used between disconnected games.

    This will result in a 1 game ban for the goaltender (cyberg-kzn) and it will be served during their first game in Round 2. The trait switching was only reported 3 days after the game was reported and the score of the game will stand.

     

    Atomic Hamsters vs Mighty French Roosters:

    In this case Atomic Hamsters had several games with connection issues and decided to not play the final games of the series on Wednesday. This day was also the deadline for the 1st round of the playoffs. Roosters were still available and wanted to finish the series on this night. LA member Hennisch, who is a member of Atomic Hamsters, was excluded in all discussions and voting related to the decision in order to come to an unbiased view of the situation.

    According to rule 11.9 Connection Issues 

    Quote

    Teams can leave a game before the 2-minute mark of the first period if they experience significant lag, a player had disconnected during those 2 minutes, or if other glitches appear. If this occurs, the game should of course be started again, with a different host if the team experiencing the lag asks for it. This process can only be used 2 times for a given game. On the 3rd attempt the game must be played regardless of lag for either team.

    This rule wasn't followed in this case, Hamsters continued to play their games past the 2 minute mark even though connection issues had appeared. In the end, this resulted in 1 walk over win to Mighty French Roosters, which resulted in their team going to the 2nd round. 



    Play hard and fair out there, see you on the ice!

    Your NHLGamer Editor,
    @jahajaha93



    User Feedback

    Recommended Comments

    Well, your rulebook says you can quit the connection twice before the two minute mark and after that you have to play disregarding the lag. We played two full games with lag before and decided not to play the win-or-go-home game with that bad connection. Yeah, we could have started it twice for 2min and than we had to play it anyway. In a more and more competitive league, connection issues should be solved in a better way instead of: "Try it, change host, try it again, change host and then play it. Just bad luck buddies." 

    For us, the fairest decision would have been to switch the games to the next or any other day and play them regardless of the connection. This would give both teams a chance of a better one on a different day. Should be implemented in the rulebook that there is a free day between the rounds for technical problems. We all know how the servers are from time to time and loosing because of that is more than devastating. 

    Best regards 

    Atomic Hamsters

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    31 minuuttia sitten, NoelsieW kirjoitti:

    Well, your rulebook says you can quit the connection twice before the two minute mark and after that you have to play disregarding the lag. We played two full games with lag before and decided not to play the win-or-go-home game with that bad connection. Yeah, we could have started it twice for 2min and than we had to play it anyway. In a more and more competitive league, connection issues should be solved in a better way instead of: "Try it, change host, try it again, change host and then play it. Just bad luck buddies." 

    For us, the fairest decision would have been to switch the games to the next or any other day and play them regardless of the connection. This would give both teams a chance of a better one on a different day. Should be implemented in the rulebook that there is a free day between the rounds for technical problems. We all know how the servers are from time to time and loosing because of that is more than devastating. 

    Best regards 

    Atomic Hamsters

    I think thats why you have 8-14 players, so if someone had problem with connections, you can swap players? 

    • Like 3

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    vor 13 Minuten schrieb TTERO:

    I think thats why you have 8-14 players, so if someone had problem with connections, you can swap players? 

    We did that, but the whole team had problems with the connection. If it was one player, we wouldn't quit for the last games. We played a regular game afterwards without any connection issue or delay in the game. 

    Our opponent changed the lineup by one or two players and wasn't able to switch them back. After the horrible game 4, we played game 5 in the lineup we played game 1-3, because we had no problems at all on Monday. Our opponent couldn't do the same... 

    Edited by NoelsieW
    • Like 1

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    I know. We don't blame you. I just answered to the comment about changing players. We did, you guys couldn't. And tbh I don't think that should be the solution here. Every GM knows it's hard sometimes to find even 6 players for a game.

    I played you guys yesterday as a guest player and we didn't have any connection issues for the three games. So for both of us, cause you guys encountered some lag as well I guess, switching to another day would just be the fairest option. 

    We just decided to post here to let the LA know what could be a solution for the next time. 

    • Like 5

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    39 minutes ago, NoelsieW said:

    I know. We don't blame you. I just answered to the comment about changing players. We did, you guys couldn't. And tbh I don't think that should be the solution here. Every GM knows it's hard sometimes to find even 6 players for a game.

    I played you guys yesterday as a guest player and we didn't have any connection issues for the three games. So for both of us, cause you guys encountered some lag as well I guess, switching to another day would just be the fairest option. 

    We just decided to post here to let the LA know what could be a solution for the next time. 

    As I told to LA, I feel really sorry for you guys, but we did'nt have any availaible option to play on thursday (goalie off and fu***** Valentine's day). I wish we could have found a way softer and fairer for everyone but..... that's it.

    Hope to see you back on ECL9 dudes

    Yann, MFR Team Captain

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    According the rules, everything went right. The rules are the problem here and should be updated. That's all we say.

    Good luck for the next round. 

    • Like 1
    • Thanks 1

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    Thanks for the feedback, I agree it's a very sad way to end a series, but also can't have 30 teams waiting for one pair. I agree that having some extra days (that are only allowed in extreme cases, cause otherwise there is the same problem anyways of everyone assumes they can be used) in between the rounds are a good solution as it gives the staff more tools and time to solve these things. 

    • Like 6

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    You can implement that pretty easy I guess. Like this first round. Days to play are until the 13th. The 14th is not an official game day. Alle games have to be done by 13th. Only if LA allows to use the 14th because of technical issues or something similar, you are allowed to play on that day. BUT you must have players ready for that day, if you haven't done your series before. 

    Thanks for your answer and thanks for thinking about our feedback :)

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    I think it would be fair for all the remaining teams to extend the time with one day and make Thursday a game day.

    The pairs came out on Thursday 21 cet and the schedule wasn't even ready? It was clearly impossible to schedule game that day.

    So now you make us play the series in only 6 days and 2 of these days are weekend days. So that makes it only 4 days, because nobody plays ecl on Friday and Saturday, even Sunday is a bad day for ECL.

    Edited by imosi
    • Like 4

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