We want to start by thanking all teams and players for making the hectic group stage as efficient and problem free as it has been! We've seen some great battles within each of the groups and it really was a nail-biter all the way to the last round!
As the FCL was wrapped up tonight, a situation has arisen in which tiebreakers will have to be applied. The situation in question is as follows:
Butterfly Effect (+43), Dynasty (+25), GHETTO FIREBIRDS (+22), Rusty Blades (+23), Symphony (+41) and TIKI TALK (+15) all finished the season with 12 games played, 9 wins, & 19 points. The numbers in the brackets denote the goal differential for each team.
Per the rulebook, in the event of such a tie occurring the following tiebreaks shall be used:
Original - in Finnish:
Joukkueiden ollessa tasapisteissä runkosarjan jälkeen, paremmuusjärjestys erotellaan seuraavasti:
- voitot (jatkoaikavoitot mukaan lukien)
- pisteet keskinäisistä otteluista
- tehdyt maalit
When teams are tied in points after the regular season, these are the used tie-breakers:
- Amount of wins (including OTW)
- Head-to-head results
- Goal differential
- Goals scored
- Coin toss (randomized)
Unfortunately, we failed to spot that having ‘head-to-head results’ would lead to some pretty major complications due to the multi-group setup that we are running with the FCL. While it works excellently within the groups or solely involving teams that played each other, it can not be implemented in this case. As such, we have decided that as this tiebreaker is only relevant to some of the teams (GHETTO FIREBIRDS vs Symphony and TIKI TALK vs Butterfly Effect), we will have to disregard it from the tie-breaking process and move straight to goal differential instead. Once again, this error is on us for not spotting the possible discrepancy in the rules, as the tie-break procedure was drawn up to be applied in a tournament setting where there is only one group, such as ECL: Elite, or at the very least a tournament with an even number of groups and cross-seeding in the first round.
Ergo, as no teams are tied regarding ‘goal differential’, Butterfly Effect will take #7, followed by #8 Symphony, #9 Dynasty, then Rusty Blades, and finally bringing up the rear of the group we have GHETTO FIREBIRDS at #11 and TIKI TALK at #12.With this out of the way then, we can now give everyone a full rundown of the seeding for the playoffs, which will be shown below. As always, we would like to extend a thanks to everyone for competing thus far, as well as wishing good luck to all of the remaining teams!
The first round of playoffs is to be completed and reported by end-of-day Sunday July 21st. Playoffs are played best-of-3 - meaning two wins takes you to the next round.
Dynasty (#9) vsSymphony (#8)
Rusty Blades (#10) vs Butterfly Effect (#7)
GHETTO FIREBIRD (#11) vsRaccoon Rampage (#6)
TIKI TALK (#12) vs Almost Famous (#5)
POGGERS (#13) vsHAVU Gaming (#4)
HC Wildcard (#14) vs Northern Ascendancy (#3)
Mockba (#15) vs SOPPAJENGI (#2)
Invictus (#16) vs FILADELPHIA (#1)
For future leagues/tournaments involving more groups, we believe that defining the head-to-head result being applied only within the group and adding a tie-breaker using the placement within the group (i.e. Dynasty #1 in group 4) as the third tie-breaker would help value the group standings better. Please share your opinion with us in the comments.
Good luck to all the teams in the playoffs - we can't wait to see what happens next!