Jump to content

gzell60

Members
  • Content Count

    613
  • Joined

  • Last visited

  • Days Won

    60

gzell60 last won the day on September 22 2018

gzell60 had the most liked content!

Community Reputation

1,203 Excellent

7 Followers

About gzell60

  • Rank
    Advanced Member

Gaming Information

  • PSN ID
    gzell60

Recent Profile Visitors

5,141 profile views
  1. Why is that a problem? If your statement is true (I'm not so sure about that), the top lite teams and the top pro level teams would end up in the same division for the next tournament. Sounds pretty good to me. As one of the original Divisions creators, assuming the main goal is to shrink Lite in size, I have a different suggestion: Increase ECL Pro to 48 teams and keep the existing structure.
  2. Worst news of the year. Fuck. I'm really sad right now.
  3. I remember our Twitter conversation from 2 days ago where you did not sound like the fighting rule is "very vague" and ended it by calling it "pointless". How come?
  4. Not a fan either, especially the late shots thingy. Instead, make it clear that fighting is only disallowed for the acceptor (which seems to be people's favourite solution) instead of just saying "Players are not allowed to fight" like before. It's not like this is the first time LA ever had to add more clarification to the rules in all these years
  5. Nothing changed in 🇩🇪 either. Just hovering between 22 and 25 versus different opponents.
  6. Whew. 11 ms from Moscow? Considering the map below, the changes maybe have not been in effect yet for us yesterday (as was pointed out already). Probably gonna give it a couple more days and will report back if I see any changes.
  7. That would be the easy way out, but not a smart or balanced approach. In our case (DPH), we would likely end up on the UK server, in which case we all pretty much face equal latency - for our home game only though. Away games against Swedes/Finns would still end up being a fairly different story then.
  8. Well, is that going to be the case? That's what I am most curious about: How will games between Swedes/Finns and e.g. Germans or Russians be matched? If these games take place on the new Stockholm (?) server exclusively, there will be serious disadvantages. Or is the matchmaking designed to find a common ground (e.g. FIN vs. GER taking place on the "old" UK server with ~ equal pings for both teams, or US West teams vs. US East teams taking place on the new US Central server)?
  9. 23 -> 23 Germany 🤷‍♂️
  10. Great content. Shame it has only ~300 views so far.
  11. There's no difference in skating, that's why I was talking about a Frankenstein-y rollback a couple of days ago.
  12. How is the old tuner NHL 18 though? It has nothing in common with 18. 18 was an awful delayfest in all regards.
  13. Actually, I'd like to revise my comment. This gameplay is not 1.00 but some Frankenstein-y version of it. Reverting to the 1.00 tuner while keeping all the changes caused by game updates is a weird approach of comparing the "old" NHL 19 to the "new" NHL 19.
×
×
  • Create New...