Jump to content


ECL Staff
  • Content Count

  • Joined

  • Last visited

  • Days Won


MartindalexC last won the day on November 30

MartindalexC had the most liked content!

Community Reputation

1,566 Excellent


About MartindalexC

  • Rank
    Advanced Member

Gaming Information

  • Xbox Live Gamertag
  • PSN ID

Recent Profile Visitors

3,278 profile views
  1. Hey NHLGamers, On the 5th of December EA released the third update for NHL 20. Unlike the content updates before it, this one looks to explicitly tweak gameplay mechanics, with backskating facing the brunt of their ire. Aside from backskating receiving a potentially substantial nerf, EA claim to have updated their physics interactions with goalies, as well as fixing the zone camera. Furthermore, in EASHL it should now properly show a player's position when they're being highlighted in a replay, as opposed to being listed as center regardless of their actual position. In addition to this, players will now have the option to have Snoop Dogg as a guest commentator alongside James Cybulski, replacing Ray Ferraro. For the full changelog, please see below.
  2. LA Rulings - December 3rd, 2019 Case 1 (Freddy Mercury Institute vs. Rakish): FMI contacted League Administration about Rakish not responding to communication, nor showing up for their games at the default time. FMI contacted Rakish hours ahead and the captain of Rakish later admitted to making a mistake by not staying on top of the schedule. LA has come to the conclusion that Rakish failed to keep their end of what's considered good communication and as such rule 10.8 would be pertinent to this case. LA has thusly decided to award FMI with WO's from both matches. Case 2 (Virtuoso vs. Kesaloma): Late in the second game (less than a minute remaining in the 3rd) between Virtuoso and Kesaloma, there was a disconnect prior to the center ice faceoff taking place after Kesäloma scored and was only one goal behind. Neither team managed to stop play and the game ended with a CPU player on the ice for the last minute. Virtuoso suggested to Kesaloma to play the game from the start because of the disconnect. Kesaloma didn't agree with that and instead asked League Administration for technical defeats, due to Virtuoso having connection issues earlier in the matchup and Kesaloma suspecting an intentional disconnect when they had good momentum in the game and believed they would tie the game up. LA could not confirm that the disconnect would have been intentional and thus could not give out technical defeats and told Kesaloma to either agree to replay the game or the number of seconds that were remaining at the time of the disconnect. At this point, Virtuoso was reluctant to replay the games though and while LA believes they should honor their own suggestion, LA couldn't force Virtuoso to do so as per the current ruleset. As such, when teams can't agree on how to resolve things, rule 11.11 dictates that games should be continued from the point of the disconnect, thusly LA rules that the two teams shall play out the remainder of the game from where it left off. Additionally, we have now amended rule 11.11 with the following: Case 3 (EBR eSports Official vs. Syntax Error): EBR eSports Official contacted the League Administration about Syntax Error not showing up at the agreed time, instead, they showed up one hour late when they finally realized they were due to play. The issue was caused by miscommunication by the Syntax Error captain. LA has come to the conclusion that both teams agreed to play on Friday 29.11 at 20 CET - as such rule 10.8 would be pertinent to this case. LA has thusly decided to award EBR eSports Official with WO's from both matches. Case 4 (Alliance HT): Alliance HT has been using a player with more than one registered NHLGamer account in multiple games this season (namely, Oo_hazzey_oO / AntiHoma). Additionally, the captain (MAYZIIX) was fully aware of this and still continued to use said player. This is in direct violation of rules 2.4 & 6.1, as shown below. After hearing the explanation for the new account, the whole ordeal seems very unnecessary. Reportedly Oo_hazzey_oO played for Nearbird Fighters in the RCL 5 season and didn't want to use the same account to join Alliance HT in ECL 9, so a new account was created for this purpose. To our knowledge, the player has neither played RCL since joining Alliance HT with the second account and also hasn't played ECL with another account. In other words, had the player just used his regular account to join Alliance HT in the first place - there would be no problem here. The aforementioned circumstance, combined with captain MAYZIIX assuming liability for this situation has been taken into account as a mitigating factor when making the decision. After careful consideration, LA has decided to ban Alliance HTs captain MAYZIIX and Oo_hazzey_oO for the rest of the season (ECL 9 & RCL 5), as well as institute a ban on them being the captain of a team until the end of NHL 20. Furthermore, MAYZIIX will be stepping down from the admin role within the RCL. Additionally, any games involving Oo_hazzey_oO / AntiHoma will remain and not be removed from either respective league. Due to this case, however, LA would like to add the following rule in order to cover scenarios like this in the future: “8.3 Void Games” If a game is played where one (or more) of the players involved was deemed to not be legal, then LA reserves the right to potentially void all games played with the said player(s), and award WOs victories to the non-offending team. The rulebook has been updated with the above-mentioned rule amendments. We would like to remind the ECL Pro teams that the transfer deadline is coming up on Thursday, December 5th. Despite this disappointing news, NHLGamer would like to thank MAYZIIX for all of his hard work with the RCL during the years. We are looking for some new staff members for RCL roles. Good communication skills in English and Russian are important. Please contact @Kenu via private message if you're interested.
  3. For this season of ECL Elite we are tweaking the recurring segment that looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Elite over the past week. There will be more of an emphasis towards the quantitative approach, so expect more graphs and fewer walls of text. Despite a *very* late opening to the series this time around, expect to see these rankings released towards the end of the week (read: ~friday), as such the rankings be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. --- Note: As week 1 was not released in time, I have decided to bundle it with this week (2), so bare with the scroll fest that is about to follow... Week 1 Rankings: 1. HAVU Gaming (10-0-0) 2. FILADELPHIA (6-0-0) 3. Farjestad BK (7-1-0) 4. Roots (7-3-0) 5. POGGERS (6-2-0) 6. PARRU (5-4-1) 7. Butterfly Effect (4-2-0) 8. TIKI TALK (4-4-2) 9. Unlucky Boys (4-5-1) 10. Symphony (4-5-0) 11. Miracle (4-6-2) 12. Lulea Hockey (3-2-1) 13. BRAYCE Phantoms (3-6-5) 14. Synergy Hockey (4-7-1) 15. Checkmate (3-6-0) 16. Almost Famous (3-9-2) --- Week 2 Rankings: 1. FILADELPHIA (15-1-0) [+1] 2. HAVU Gaming (4-0-0) [-1] 3. Butterfly Effect (8-2-0) [+4] 4. BRAYCE Phantoms (1-3-0) [+9] 5. POGGERS (3-2-1) [=] 6. Unlucky Boys (2-2-4) [+3] 7. Miracle (4-1-3) [+4] 8. PARRU (4-3-1) [-2] 9. Lulea Hockey (5-4-1) [+3] 10. Symphony (4-3-2) [=] 11. Roots (2-1-1) [-7] 12. Checkmate (1-1-1) [+3] 13. TIKI TALK (1-1-2) [-5] 14. Almost Famous (2-3-1) [+2] 15. Synergy Hockey (0-4-0) [-1] 16. Farjestad BK (1-8-1) [-13] Standings Timeline Please note, the colours are a little counterintuitive at the present moment.
  4. Team name: Northern Ascendancy Team abbreviation: NOR Team captains (PSN IDs): cHIIMEERa (C), MartindalexC (A), The_Alpha_Furyan (A) Team roster (PSN IDs): Supreex MuKiMaisteri Kanelipena TehhAhola The_Alpha_Furyan cHIIMEERa ma0niii MartindalexC EA SPORTS club overview: https://www.ea.com/games/nhl/nhl-20/pro-clubs/overview?clubId=30&platform=ps4 Previous Team Name(s): Northern Stars Team Logo:
  5. NHLGamers, The playoffs for IS Cup 4 are well underway and we've already bore witness to a few upsets. Will we see anymore now that the stakes have been raised and the level of play has intensified, or will it be 'business as usual' for every higher ranked seed? All we can do now is wait and see! Please note that the schedule for the IS Cup 4 playoffs is as follows: Round 1: 28.10 - 30.10 Round 2: 31.10 - 3.11 Quarterfinals: 4.11 - 6.11 Semifinals & Finals @ GameXpo: 15-16.11 With that out of the way, here are the matchups for round 2: (1) HAVU Gaming vs Vaxjo Lakers HC (24) (2) Delusion vs Reality Check (23) (3) Symphony vs Almost Famous (17) (4) TIKI TALK vs Raccoon Rampage (15) (5) FILADELPHIA vs Vesa Pompa HC (14) (6) Butterfly Effect vs Unlucky Boys HC (13) (7) Bucketeers vs Roots (12) (8) POGGERS vs Northern Ascendancy (11) We would like to wish all of the teams good luck! Please agree on your game times as soon as possible and let us know in the comments when your games will be played. We will be broadcasting some games during the playoffs, so knowing our options well ahead of time gives us the best chances of featuring matchups! Also feel free to let us know your predictions for this round in the comments!
  6. Hey NHLGamers, On the 25th of October EA released the second update for NHL 20. Like the content update that came almost a month prior, it appears as though EA are sticking to their guns so to speak and are trying their damnedest not to change the core gameplay as much as they can. As such, the bulk of this patch comes in the form of a bunch of miscellaneous additions, although that said there are some that should be highlighted. Perhaps the biggest addition for EASHL players would be the option which now allows players to change which camera they view when in the box or on the bench. For HUT players however, the biggest change would be the inclusion of the new mode 'HUT Rivals'. For players who are still yet to play HUT Rivals, a breakdown of what the mode looks to achieve as well as a rough guide to it will be available shortly - so stay tuned for that! Not mentioned in the patch log, but you should notice the PS4 version play more like the Xbox One version now. The difference is small, but you should notice it's a little bit easier to bump a player off his/her balance from smaller nudges. At least in theory, this should make defence a little easier around the net. For the full changelog, please see below. Is it better? Is it worse? Let us know your thoughts on the new content update in the comments below!
  7. Team name: Northern Ascendancy Team abbreviation: NOR Team captains: MartindalexC (C), The_Alpha_Furyan (A), cHIIMEERa (A) Team roster: Supreex MuKiMaisteri ma0niii cHIIMEERa (A) Kanelipena The_Alpha_Furyan (A) Tacterz MartindalexC (C) EA SPORTS club overview: https://www.ea.com/games/nhl/nhl-20/pro-clubs/overview?clubId=30&platform=ps4
  8. I can't speak for 6s (probably because the rest of the team is made up of people from Sweden / Finland), but when I was trying to find some draft champions games the other day the search was legit timing out, despite the person I was trying to play getting games after only 15 seconds tops. So there is definitely something weird going on with how the game is trying to matchup people in countries not named Sweden or Finland, almost seemingly refusing to 'widen' the search to teams / players outside of the immediate area.
  9. Hey there NHLGamers, Coming sometime today (1st of October) will be the first content update (often also known as a patch) of the year for NHL 20. Contrary to last year, EA will not be releasing a tuner just yet. Releasing tuners often is something they have done for the past few years, which especially last year was criticised by many players for changing the game for the worse or simply too often. As such, the main focus of this update will be to fix bugs that have been reported across many modes, from World of Chel to Franchise. That is not to say that there are just bug fixes, as they have tweaked some aspects of the game in order for the user to have a better experience when playing the game. In the content update notes the community manager "Clappy" gives the details about the update, but also points out the development team in Vancouver are monitoring and would like feedback about: Interceptions from behind Inconsistency of low relative speed hits from console to console Puck loss when pivoting at high speed The team is also looking at the ping (=one way of measuring connection quality) in Hockey Ultimate Team (HUT) not reflecting the user experience in responsiveness of gameplay. Be sure to give your opinion in the comments below. On the updated side of things, there is a lot of added art and fixes to things such as presentation and lots of "nice to have" things, but there is also a good amount of things that could really improve your gameplay experience, such as: Fixed a case where players could get their limbs stuck in the net Fixed multiple cases where the puck could go through the goalie’s pad Improved cases where slap shots would be missed when taken near the boards Various goalie animation fixes Fixed cases where goalies were sometimes trying to perform controlled/redirect saves when the puck had a high chance of being deflected and would leave them more vulnerable than they should be Improved goalie tracking when the puck is behind the net Improvements to shot angle selection logic for some rare cases Improved cases where players on loose pucks would perform a snap shot when a slap shot would be expected Fixed rare cases where one-timers would miss the puck completely There have also been many fixes to issues such as the game crashing or the game desyncing (often called looping or the "faceoff loop" and competitive HUT players will be happy to hear that the opponent name will not anymore be visible before the faceoff, so the ability to dodge players by leaving without a loss against tough opponents should be much harder to pull off now. Below you'll find the full changelog for the update: What do you think about these changes? What else would you like fixed? Let us know in the comments below.
  10. Hi NHLGamers! 29 teams down, 2 remain. The finals for SC4 are to be played by the end of the 10th of September. Furthermore, this series like all before it, will be played in a best-of-5 format meaning that whoever gets to 3 wins, clinches the tournament. NG Vilun Taksi (#2) vs. NG Moevenpick (#7) As always, good luck to both teams! As for spectators, keep an eye out for any streams for this, as we're sure it's going to be a very interesting matchup and a great way to conclude NHL 19!
  11. Hi NHLGamers! The semifinals are to be completed and reported by the end of Thursday the 5th of September. The playoff series are played in a best-of-5 format, meaning that three wins takes you to the next round. We would like to add that whilst the 5th is the deadline, it is encouraged that teams try to play their games as soon as possible, as we're sure most want to get ready for the release of NHL 20 as soon as possible! NG Karaokemiehet (#1) vs. NG Moevenpick (#7) NG Vilun Taksi (#2) vs. NG PepeHands (#6) As always, good luck to all remaining teams!
  12. Hi NHLGamers! The quarterfinals are to be completed and reported by the end of Monday the 2nd of September. The playoff series are played in a best-of-5 format, meaning that three wins takes you to the next round. We would like to add that whilst the 2nd is the deadline, it is encouraged that teams try to play their games as soon as possible, as we're sure most want to get ready for the release of NHL 20 as soon as possible! NG Karaokemiehet (#1) vs. NG Pay To Win (#12) NG Vilun Taksi (#2) vs. NG Swedish Giants (#8) NG Take Me To Church (#3) vs. NG Moevenpick (#7) NG Baraben (#4) vs. NG PepeHands (#6) As always, good luck to all remaining teams!
  13. Hi NHLGamers! With the regular season of Summer Cup 4 being concluded yesterday, we move on to a series of playoff rounds that are... hectic, to say the least. As always, we would like extend a massive thank you to all teams and players, playoff bound or not, for taking part! Without further ado though, let's get to the playoff pairs! The first round of the playoffs is to be completed and reported by the end of Thursday the 29th of August. Playoffs are played with a best-of-5 format, meaning that three wins takes you to the next round. We would like to add that whilst the 29th is the deadline, it is encouraged that teams try to play their games as soon as possible, as we're sure most want to get ready for the release of NHL 20 as soon as possible! NG Karaokemiehet (#1) vs. NG Spacemonkey Mafia (#16) NG Vilun Taksi (#2) vs. NG TYV HC (#15) NG Take Me To Church (#3) vs. NG Setelit (#14) NG Baraben (#4) vs. NG Rumat ja Kaunis Ilmari (#13) NG You Got Floored (#5) vs. NG Pay To Win (#12) NG PepeHands (#6) vs. NG Blue Circle (#11) NG Moevenpick (#7) vs. NG Baarikarpanen (#10) NG Swedish Giants (#8) vs. NG Kesahessut (#9) Good luck to all the teams in the playoffs - we can't wait to see what happens next! --- Edit: The schedule appears to have an error in it, in that the team with the better seeding ends up having to play the first game at home, then goes on to play the next two games away from home. This is not intentional, as such we ask that teams try to emulate the Home / Away / Home / Away / Home structure instead (from the perspective of the better seeded team). Edit 2: Fixed.
  14. This year’s iteration of EA NHLs franchise mode has tried, more than any before it, to radically change the way in which the player builds their team. They have attempted this by shifting the “meta” of the mode away from the idea of just getting the highest rated players, to a much more holistic approach, where in order to have a good team you will need to juggle a host of intertwined factors. Heading up this radical change is what EA are calling a “coaching overhaul”. In NHL 20, coaches will effectively be ‘players’ behind the bench, they will have their own set of attributes, goals, statistics, even a generated face to put to the name, both in game and in the menus. It should be noted here, that the statistics screen for both coaches and players will now show which team they ‘played’ on for each year, a minute change, but a very welcome one for sure. In fact, players can retire and have their likeness preserved in game if they decide to 'become' a coach, using the same system that allowed players to retire and become scouts in 19. Coaching Overhaul Coaches with a penalty kill attribute for instance will effectively act as a ‘buff’ for penalty killers on the team. Whereas, a bad attribute here will result in a detrimental impact on the ability of the penalty killers. In addition to this, coaches will now have a ‘teaching speciality’, what this means is that each coach will have a bias towards how they grow (or even stagnate / decline) skaters (offensive or defensive), or even goalies. This is tied quite heavily with the ‘teaching’ attribute. In essence then, certain coaches may be good on a rebuilding team, where the teaching attribute will be valued highly, but will have reduced ‘value’ on an older, more established team, as there are less players to ‘grow’. Furthermore, it sounds as though that with good teaching, a coach may in fact be able to increase a player’s potential, raising their value to a rebuilder even further. Not only will coaches now have individual attributes for you to weigh the value of, but they will also have specific strategies that they would like the team to use, as well as a general bias of how offensive / defensive / physical they want to play. Of these ‘strategies’, there are three distinct types, namely: Line strategies, Team Strategies, & Scheme Fit. The last type is not strictly a strategy, rather it’s an indicator of how well the team’s composition and the coach synergise with each other in a way. Line strategies effectively signifies how the coach wants each line to play. For instance, in the video ‘Coach Toms’ wants the 1st Forward line to play an overload strategy, with a carry and shoot bias, with a balance between efficiency / energy, and don’t block / blocking of shots. With the 4th Forward line however, ‘Coach Toms’ would rather that that line played a much more direct style of play and ‘crashed’ the net. These line strategies pair with an individual players’ propensity to play a certain way, to give us ‘Line chemistry’, which we will cover later. Moving on to the second type now, we have Team Strategies. Generally speaking, this is how the coach wants the team to setup as. For instance, ‘Coach Toms’ wants the pressure exerted by the defensive and offense in 4v4 and 5v5 to be ‘normal’ and ‘standard’ respectively. Whereas, in 3v3, he wants the offense to be aggressive. Additionally, the team strategies page also lists the coach’s individual style in how he wants the team to be set up. Apparently, the four styles at the moment are offensive, defensive, balanced, and finally physical. Which style the coach ‘subscribes’ to will determine in turn which individual strategies he wants to use, as well as affect how he assigns ice time. For instance, a physical / defensive coach is much more likely to rely on his bottom 6 than an offensive coach is. Finally, we have Scheme fit. Essentially, scheme fit is a representation of how well a coach thinks a player (as well as the team as a whole) fits into his preferred style of playing. In other words, an offensively geared coach will prefer offensive players to balanced, or even defensive players. As far as gameplay impact goes, it does not seem as though that having a bad scheme fit in and of itself results in anything, instead it simply gives you a quick way to check how well everything synergises, since having a higher team / scheme fit can be an incredibly useful thing thanks to another new feature in Line Chemistry. Line Chemistry looks to add more depth to line-up creation for players. Instead of the only challenge in assembling a ‘good’ line being cap restraints, players will now have to contend with the line strategies set by the Coach, and the preferred way that the individual players would like to play. Maximising line chemistry can be especially important, as a poorly managed line can result in an extreme penalty of -5 ovr across the three players, whereas a line that works well together can receive a +5 ovr boost. In addition to this, players will also receive negatives for chemistry is they play in the wrong position (e.g. a RW on LW), as well as if they are set up with player types that don’t mesh together very well (e.g. three snipers, instead of twf, grinder, sniper). What this means in practice then, is that it should be worth having ‘role’ players that fit with the coach’s ethos that are technically not the best, but can easily slot in and out of the line up across all lines, as a way to give a ‘boost’ to a line that maybe does not have the greatest chemistry to begin with. Finally, with an overhauled conversation system, players can now conduct interviews with coaches that you may want to hire, in order to see how interested they would be in joining the team, as well as what strategies in particular they subscribe to. For example, some coaches may have a preference for teams with a large (or even small) fan base. In fact, with the said conversation system, coaches can come to you the GM / owner with suggestions of how to better the team. You will then be prompted with three main options (Agree / Disagree / Persuade), with a fourth option in ‘Promise’ being available after the first statement has been replied to. The persuade option in particular has a likelihood of failing dependent on the subject of the conversation. Additionally, if you promise to make a change, you will receive morale, however if you fail to carry out said promise, you will lose double what you gained in morale for the coach. Scouting To help with finding players that could be a good fit with your team, the scouting for franchise mode in NHL 20 has been updated as well. Pro scouting now provides you with a readout showing how well a certain player would slot into your team, naming which lines in particular would be a good fit for him. For instance, in the video Vancouver’s pro scout assessed Hampus Lindholm and decided that the only lines he would fit in with ‘Coach Toms’’ strategies would be on the power play, whereas Getzlaf would fit in on the power play, as well as the 1st line. Additionally, pro scouts will now provide information on which strategies a certain team employs. As far as pro scouting goes, this appears to be the main changes, so with that let’s move on to Amateur scouting which has received a bit of a facelift. To help inform the player on prospects, there will now be two additional pieces of information that a player will have access to, namely: NHL ETA, and Scheme Fit. NHL ETA mostly does what it says ‘on the tin’ in a way. It tries to make a guess on how close / far away a particular prospect is from making the NHL, whether he’s ‘NHL Ready’, 1,2,3,4, or even 5 years away. Whereas for scheme fit, the amateur scout tries to decide how well the prospect in question would fit in with the team / coach quite simply. These two new categories combined should make the entry draft even more important than in previous iterations, as players can now make more informed decisions regarding who to draft, since if you happen to be contending, it may be better to draft someone who can play almost immediately and make some form of an impact. Whereas, if you’re a rebuilder, you can afford to take the hit of not getting any impact from the players for a few years before he’s properly NHL ready. Furthermore, with the scheme fit element, it may promote players to select slightly lower potential players, if they will fit in well with the team once they grow enough, in turn raising the chemistry of the line they happen to find themselves on. Finally, players will now have the ability to conduct draft day interviews with players. Similar to the interview that can be conducted with prospective coaches. Trade Finder Moving on to quite possibly the biggest feature for playability and reducing annoyance, we have the trade finder. Previous to NHL 20, if you wanted to trade a player, you would just have to flick through all the teams across the league, and just start plugging away, throwing in players and draft picks, getting rejected a bunch of times, before finally arriving at a deal that the AI would accept. Now, instead of having to go through that arduous affair, players have the option to select what they want to trade, then simply hit “Find trade (Open block)”, and voila, the game will go through each team automatically and give you a list of trades that each team can do with the players you selected being the principal pieces. In addition to this, the logic behind trading has been updated. So, it seems as though that rebuilding teams will be much more likely to take on cap dumps (provided they receive a good enough ‘sweetener’). Furthermore, AI teams will be able to make use of this as well as human players, meaning that teams will prioritise shifting cap burdens in order to make space for their expensive UFAs / RFAs. Misc. Tweaks Users will now find that players who have yet to play in an NHL game but have a decent enough overall (e.g. ~84), will no longer ask for a contract around the 3-4mil mark, but instead will ask for a contract around the 900k-1mil mark, as they have not in a sense ‘proven’ that they are worthy of such an expensive price tag. Carrying the topic of price tags, players will not be priced based on their performance in the last season, and not just their overall. So, if a player scores at a point per game pace but is a fairly low overall (say, 80), then they will ask for a larger contract the proceeding off-season compared to NHL 19. This also goes the other way as well, in that a highly rated player will ask for a lower than usual contract, if they just so happened to have a pretty poor year previously. For goalies, this is also the case and they will go off of SV%. Additionally, there are now exempt contracts. Specifically, players that are signed to entry deals and currently play in the OHL, WHL, and the QMJHL, will no longer count towards the 50-contact cap, instead they will now have their own internal cap of 40. This means that players will no longer have to let prospects walk because they simply don’t have enough space, furthermore it means that the AI will have some flexibility now that has not been afforded to them in the past, leading to potentially more AI - AI trading. Better goalies will now be more likely to appear later in franchise mode than years past Goalies and wingers by default will have less trade ‘value’ than centres and defenders. Although, if a goalie has a high rating (90+) for instance, their trade value will be comparable to that of a similarly rated centre, however, as the goalie’s rating falls, his trade value will drop off very quickly and no longer be comparable to an equally rated centre. Players on 1yr deals will have reduced value as the year goes on, being significantly lower on draft day. This should make rental deals much more attainable and affordable. Additionally, teams will no longer reject trades on the day of the draft if a player with an expiring contract is involved. There will be fewer franchise and elite goalies available in the draft An ‘auto-owner’ mode will be an option; in case you do not want to have to deal with the upkeep of the stadium and its facilities Players will now receive trade alert pop-ups The efficiency of scouting has been reduced, making it harder for players to find ‘gem’ and franchise level players as it will take longer for the scouts to compile a complete report. By default, there will be more 100pt scorers in the simulation. However, players will now have the option of changing the rate of scoring league wide, ranging from High, Medium, to Low. Finally, franchise mode will have ‘Icon Integration’, allowing players to play against legendary ‘all-time’ teams, such as Gretzky on the Oilers. For the full write up by EA, click here. Additionally, you can find @Tougie24's take just below!
  • Create New...