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janbonator last won the day on June 22 2018

janbonator had the most liked content!

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About janbonator

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  1. So, this is what, 8th year in a row we get "seamless puck pick-ups"? RPM skating transformed the game from skating forward with the puck to skating backwards with the puck. Reading between the lines, I assume shooting and passing is done backwards now too.
  2. Sorry, still haven't made it to the 21st century.. I trust your judgement in terms of rules etc., my only wish is to get a car which has mirrors visible from the cockpit cam, if there are any.
  3. YES! YES! Grazzie ragazzi! I've been waiting for this for a few years now. Last time was a lot of fun while it lasted. How will we choose which 10 tracks to drive? Weather settings dynamic, right? ^___^ Personally I wouldn't mind if ERS was automatic or even off because the way it is implemented is simply ridiculous and unrealistic, but if others want it I can live with it.
  4. Some smoke got in my eyes I guess..
  5. Eight years ago I started playing EASHL club games. Back then it was just about playing for fun, knowing nothing of the competitive side of NHL gaming. One evening we got faced up with a team that made us look like 6 Zambonis on the ice and thoroughly beat us in the first period. After the game I decided to go and see what this club was and how they were ranked in the in-game leaderboards. That's when I realized the game and especially the game mode could be played much more competitively. Having had quit FPS e-sports on PC a few years earlier, I'd thought I was done with playing anything that seriously, but now I wanted to play in a team that could challenge these guys who called themselves Northern Stars. A few years later we faced up with Northern Stars in the playoffs in a Consolehockey tournament. It's probably the best and most memorable series for me, although quite bitter sweet. NOS climbed back from a 1-3 series deficit in a very defensive match up. Game 7 was a real thriller and I was having so much fun - until I didn't. See, in the third period of a 1-1 tie, Mullweiser made a backhand shot that deflected off my ass and into our net. We just couldn't break down the renowned NOS defence for the rest of the period, and they won the series. After the final buzzer I couldn't say a word. My team mates were offering some comfort about a good season and yadda yadda. I was having none of it. Just sat there, staring into a wall. Then I got up, walked into the kitchen, and all of a sudden I launch a wooden kitchen chair to the wall, smashing it into pieces. That's the only time I've ever lost my sh** because of a video game, but on the bright side I got new chairs. Thanks Mulle for that, I still have them! Northern Stars was a team that redefined what team work meant in EASHL. Northern Stars was a team that defined what loyalty and commitment meant in EASHL. Northern Stars was a team that defined what good sportsmanship meant, gracious in both victory and defeat. Thank you NOS for all the good times. For me, you will always be one of the greatest of all time. Best of luck in whatever you guys choose to do next!
  6. Looking for a Spring Cup team. Willing to play any forward position and LD in an emergency. Doesn't have to be a starting position. I'm very experienced but haven't played since end of January, so don't expect miracles. I will need some catching up. I'm looking to just have fun and contribute to the team. What you get from me: - 3rd line skills - 3rd world internet - 3rd rate jokes What I'm looking for in a team is a mature & relaxed atmosphere. Skill-sets or past achievements don't matter. I speak Finnish & English but I don't mind hearing other languages either.
  7. That's a valid point, I wouldn't like to see white/blue/pink goal posts either. Anything with a dark contrast is fine, but I guess it's better and more simple to have a standard color.
  8. Certainly not! I'm assuming the problem grows the further away the camera settings are.
  9. I agree. Another example is a player with a dark hair or a dark skin tone as an away team, while the home team has dark helmets. Or vice versa.
  10. So it seems! Well that settles the logic. In terms of color blindness I find the wording of the goal post rule pretty.. funky. "..This is due to color blindness concerns where individuals would not be able to see the goal if it was a specific color". I mean, it's not like the posts suddenly became invisible. The way the deficiencies in color sight work is that it is simply harder to distinguish between certain colors, say red-green or green-brown - can be others, but these are the most common. So in fact it matters less to color blind people if the posts are green or red than it does to people with a normal color sight. Over the years I've noticed it is a very confusing topic for anyone with normal color sight. There are some good websites that can help one understand how it works, here is one: https://www.color-blindness.com/coblis-color-blindness-simulator/ For example, I won't pass the most well-know Ishihara test, being red-green color "blind", but I score maximum points in hue color tests, as I guess most with similar condition do. With a color sight deficiency people learn to recognize colors by contrast - which is why for people like me the helmet rule was great but the goal post rule is non-sensical.
  11. Why is there a rule to define the color of the helmets if it is okay to play without them? I don't see the point of said rule in that case.
  12. I didn't even know, being red-green color blind and all, lol.
  13. To me the most noticeable change was incidental puck contact. The puck was bouncing around everywhere all the time. I'm not saying it''s a bad thing, just a major difference. I was spamming stick-lifts everywhere and actually managed to get one hooking penalty. Sure, it has its downsides, but positives also. One doesn't need to just stand on a passing lane and hope EA's Random Number Generator rolls for a pass interception, but instead it's possible to play more active defense and lift the stick of the player about to receive the pass. I like that. Checking felt harder to me as well. Whether it has more to do with checking or skating mechanics, I don't know. Loose puck dekes are difficult to pull off with a player that has relatively low deking attributes. This is from the beta-to-release (Day 0) patch notes: Poke Checking Fixed cases where poke checks were tripping a player after getting puck first Fixes to accuracy of poke checks on stationary/slow moving loose pucks Fixed a case where players were not being tripped after consecutive pokes Various additional poke check targeting fixes There were changes to the pokes in the tuners too, though: September 1, 2018 – Tuner 1.00 Updates from Beta to Final Tuning for tripping based around positioning, player speed and collision September 19th @ 2am PST - Tuner 1.01 Poke checks now need to get a slightly larger piece of the player to cause them to trip Increase to pokecheck accuracy when poking to ideal angles
  14. It's actually not voodoo. Routing makes a big difference - the packets take a longer trip than a straight line distance on a map. Here's a map to illustrate the European internet backbone architecture: The map is old but gives the right idea. Finns will be happy to know that a new cable is being installed in the Baltic Sea between Finland and Germany, i.e. bypassing Sweden and Denmark and giving better performance. Typical customer support.. "make sure you have the power cable plugged in, thank you and have a nice day!". I wouldn't trust the in-game network performance too much either, but it usually gives a decent general idea. If you want a more accurate result, I'd suggest opening up Command Prompt and typing "ping -n 100". It will run a series of 100 ping commands to the Dublin server. My results looked like what one would expect from a 3rd world connection that I have to put up with: Minimum = 59ms, Maximum = 102ms, Average = 64ms Hope that helps someone. Now I'll go and cry myself to sleep and dream of 21st century.
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