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Found 10 results

  1. Yesterday EA SPORTS released the most wanted thing of the summer by releasing the NHL 20 Open Beta. As always, there had been a lot of talk and rumours around the web on whether it would come out or not, but it eventually did and the first impressions around the community - especially after having been presented with a list of improvements since the beta - have been cautiously positive. The tuning to the left trigger, the new animations to the goalies and the revamped shooting especially around the 6vs6 game mode has been mostly received well. But it's still early on and we've barely scratched the surface. This is of course a beta and a lot of improvements are still to be made. As one of the biggest NHL gaming sites in the world - not to mention the amazing talent and passion of our community members - we want to help out. So here's the deal: We want to hear what you guys think, so we can forward it to the producers and developers at EA SPORTS in a well structured and articulated way. We hope you take some time and write about your experiences (both the good and the bad) and possible issues and solutions that you have run into and hopefully this will help us all get the greatest NHL version yet! In the case of reporting bugs, we also hope that you include screenshots or short video clips to explain them better. Even if someone else already posted the same bug - it might be worth getting a 2nd or 3rd example of it and perhaps from another angle. Please note that the official EA Answers HQ forum is also live and taking feedback and that is the official way of providing feedback of the beta. You can find it by clicking this text. We here at NHLGamer want to discuss these things as a group and compile the feedback and bugs to the developers in an easy to chew form. You may write your feedback in any format you want, but we have included the below structure, edited from last years version. NHL Ones NHL THREES Drop-In (Arcade Threes) EASHL Drop-Ins (Please specify if it is in 3s/6s/both) EASHL Club 3s EASHL Club 6s AI skaters in World of Chel (specify mode + how many AI) AI goalies in World of Chel (specify mode) AI goalies in EASHL (specify if in 3s/6s) Customization: Player Classes + Traits/Specializations Customization: Gear (Casual + Pro gear + Gear Bags) Other World of Chel related feedback Online Vs. AI Skaters in Online Vs. AI Goalies in Online Vs. Skating Hitting (Collision Physics) Pokechecking Shooting Offensive Play (i.e. how did it feel to play offense? How easy was it? Was there a skill gap? Were there limitations?) Defensive Play (i.e. how did it feel to play defense? How easy was it? Was there a skill gap? Were there limitations?) Human Goalies in EASHL The new presentation and scoreboard (if you're having problems with it, let us know if you did the configuration properly when starting the beta for the first time) Other (anything not covered here) We would prefer your thoughts in English, as it will make the process quicker and make for a better discussion here in the community, as all can participate. However, we know there are those who can express themselves better in their maternal language, so for this purpose, we have made this topic discussable in some more languages in their specific topics: English (this news story) Finnish German Russian Swedish
  2. Hey NHLGamers, with NHL 19 approaching rapidly (EA Access trials on Xbox One will be opened up in just 5 days!), we have now received more insight into how all of the open beta feedback - including ours, thank you for submitting your opinions! - from the past few weeks was received. The following changes have been made for the full release of NHL 19: +++ NHL 19 Release Version (1.0.0) Gameplay Physics Fixes to physics tensions and joint limits Hip check improvements Improvements to stumble fall animations Various animation blend fixes during physics reactions Skating Improvements to stop animations and transitions from stop to stand Improvements to pivot direction consistency Various animation improvements Goalie Fixed a user goalie blend after passing the puck out Various fixes to saves where the pads were not flush to the ice Fixed a case where goalies would get stuck in free skate in Ones Fixed some known cases for users getting stuck in butterfly Poke Check Improvements to collision volumes to more accurately detect incidental stick on stick or stick on body contact Fixed some cases where the defensive player could contact the puck after their stick went through the puck carrier’s geometry Fixes to conditions where the blend out of a poke check was still causing trips Puck Pickups Fixed an issue to allow the player to pick up their own pass if it was blocked/deflected Improvements to interception balance based on player ratings Improvements to staying onside during pickups Various improvements to puck pickup animations Specializations Various fixes to specializations and traits General Improve player support to get to loose pucks Fixed various desyncs Protect puck stumble animations added Improvements to CPU behaviour on breakaways and shootouts Improve logic to prevent accidental manual RS Switching Various fixes to fighting and scrum alignment Fixes to faceoff alignment in World of CHEL Seen once the AI skater will remain idle behind the net Fixes to control hints in training camp Presentation Various fixes to overlays not clearing properly Improvements to multiplayer hugs Various camera fixes Fixes to cameras clipping with crowd and arena geometry Lighting and Material improvements/fixes. Player skin will now appear more accurate New cameras added for each of the venues within NHL Ones World of CHEL Fixed various desyncs when going into gameplay in 3v3 and 6v6 drop in Fixed various crashes in the Dressing Room while opening hockey bags Fixed various crashes while customizing in the dressing room while match making Fixed a soft lock in the post match up dressing room, when one user would open the loadout selection screen as the timer ran out +++ Furthermore, we have received a list of changes that did not make it in time for the disc release, but will be available as a day one update when you first start up NHL 19. +++ NHL 19 Day One Update (1.1.0) Gameplay General Disabled various player interactions (fights, scrums, instigations) during Ones To compliment the fix to the bug that allowed you to win a forehand draw while using the backhand grip we made some faceoff balance changes Backhand stick lift now beats the tieup Forehand stick lift now beats the Backhand stick lift Removed broken sticks from online modes Fixed cases where CPU players were still taking penalties in non player locked online games Goalies Improvements to AI goalies from sharp angles Poke Checking Fixed cases where poke checks were tripping a player after getting puck first Fixes to accuracy of poke checks on stationary/slow moving loose pucks Fixed a case where players were not being tripped after consecutive pokes Various additional poke check targeting fixes Uniforms NHL Anaheim Ducks 3rd Uniform EBEL EHC LIWEST Black Wings Linz Red Bull Salzburg Home and Away Vienna Capitals Home and Away Stadium Updates Updated scoreboard in the Prudential Center World of CHEL The game now defaults to preset home and away tops in 6v6 instead of user assigned casual tops. This resolves visual confusion during gameplay. Various changes to customization items for better in-game readability Fixed an issue where gameplay assets were being rendered in the main menu Fixed a case where the game would frequently hang when going into a 6v6 game of drop in Fixed rare crashes when rolling over to the dressing room after a match Fixed a rare crash in the post game screen due to Voip conflicts. Fixed a rare desync at the puck drop in Ones Fixed various issues where the game would crash when moving from one mode to another +++ What stands out most in our opinion are the changes applied to faceoffs as well as pokechecks. Even though a lot of players have been asking for the backhand-to-forehand switch to return, it is not coming back, and instead we are seeing adjustments to the 'rock papers scissors' mechanic as backhand sticklifts now beat the tie-up, and backhand sticklifts can be countered with forehand sticklifts. Furthermore, we are seeing another increase in punishing bad pokechecks by fixing rare occasions where a stick going through a skater's body did not result in a trip, while at the same time pokecheck targeting seems to have been improved. We expect these changes to reward good defensive positioning even further, now that the RNG aspect has been toned down. What do you think of the changelogs above? Did EA SPORTS meet your expectations? @gzell60
  3. Last week EA SPORTS released the most wanted thing of the summer by releasing the NHL19 Open Beta. There had been a lot of talk around the web on whether it would come out or not, but it eventually did and the first impressions around the community have been very positive. The new skating mechanics looks and feels amazing and the feedback especially around 6vs6 has been mostly very great. This is of course a beta and a lot of improvements are still to be made. As one of the biggest NHL gaming sites in the world - not to mention the amazing talent and passion of our community members - we want to help out. So here's the deal: We want to hear what you guys think, so we can forward it to EA SPORTS in a well structured and articulated way. We hope you take some time and write about your experiences (both the good and the bad) and possible issues and solutions that you have run into and hopefully this will help us all get the greatest NHL version yet! You may write your feedback in any format you want, but we have included the below structure, as presented by EA SPORTS NHL Community Manager Tyler Horsfall on Twitter. NHL Ones NHL THREES Drop-In (Arcade Threes) EASHL Drop-Ins (Please specify if it is in 3s/6s/both) EASHL Club 3s EASHL Club 6s AI skaters in World of Chel (specify mode + how many AI) AI goalies in World of Chel (specify mode) AI goalies in EASHL (specify if in 3s/6s) Customization: Player Classes + Traits/Specializations Customization: Gear (Casual + Pro gear + Gear Bags) Other World of Chel related feedback Online Vs. AI Skaters in Online Vs. AI Goalies in Online Vs. Skating Hitting (Collision Physics) Pokechecking Offensive Play (i.e. how did it feel to play defense? How easy was it? Was there a skill gap? Were there limitations?) Defensive Play (i.e. how did it feel to play defense? How easy was it? Was there a skill gap? Were there limitations?) Other (anything not covered here) Human Goalies in EASHL We would prefer your thoughts in English, as it will make the process quicker and make for a better discussion here in the community, as all can participate. However, we know there are those who can express themselves better in their maternal language, so for this purpose, we have made this topic discussable in some more languages in their specific topics: English (this news story) Finnish German Russian Swedish Thanks to @chavelski, @gzell60, @MAYZIIX and @Janikka for the help and translations!
  4. Viime viikolla EA SPORTS julkaisi kesÀn odotetuimman tapauksen eli NHL 19:n avoimen betan. NetissÀ oli ollut paljon arvelua siitÀ, tulisiko beta vai ei, mutta lopulta se saatiin ja vastaanotto on ollut todella positiivinen. Uudistettu luistelu nÀyttÀÀ ja tuntuu mahtavalta, ja pelaajilta saatu palaute varsinkin 6 vs 6:sta on ollut lÀhes yksinomaan myönteistÀ. Kyse on tietenkin vasta betasta, ja monia parannuksia kaivataan vielÀ. SiinÀ me haluamme auttaa, sillÀ olemmehan yksi maailman suurimmista NHL-pelisivustoista, ja meidÀn yhteisömme pursuaa osaamista ja intohimoa. NiinpÀ haluaisimme teidÀn nÀkemyksiÀnne, jotka aiomme vÀlittÀÀ EA SPORTSille selkeÀsti muotoiltuina. Toivomme, ettÀ jaatte meille betaan liittyvÀt kokemuksenne (niin hyvÀt kuin huonot) sekÀ mahdollisesti kohtaamanne ongelmat ja niihin toivomanne ratkaisut. NÀin saamme tÀstÀ NHL:stÀ kenties kaikkien aikojen parhaan! Palautteen voi kirjoittaa haluamallaan tavalla, mutta alla on esimerkkejÀ aiheista, mitÀ voi kÀsitellÀ. NÀmÀ on poimittu EA SPORTSin NHL Community Manager Tyler Horsfallin twiiteistÀ. NHL Ones NHL THREES -sparripelit EASHL-sparripelit (tarkenna, liittyykö palaute 3 vs 3:een/6 vs 6:een/molempiin) EASHL 3 vs 3 -kerhopelit EASHL 6 vs 6 -kerhopelit TekoÀlyn ohjaamat kenttÀpelaajat World of ChelissÀ (ilmoita pelimuoto + kuinka monta tekoÀlypelaajaa) TekoÀlymaalivahdit World of ChelissÀ (ilmoita pelimuoto) TekoÀlymaalivahdit EASHL:ssÀ (tarkenna, onko kyse 3 vs 3:sta vai 6 vs 6:sta) Muokkaus: pelaajatyypit + erityistaidot Muokkaus: varusteet (rento + ammattilainen + varustekassit) Muu palaute World of ChelistÀ Online Vs. TekoÀlykenttÀpelaajat Online Vs:ssÀ TekoÀlymaalivahdit Online Vs:ssÀ Luistelu Taklaaminen (törmÀysfysiikat) Mailapuolustus HyökkÀyspelaaminen (miltÀ hyökkÀÀminen tuntui? Kuinka helppoa se oli? NÀkyivÀtkö pelaajien tasoerot? Oliko joitain rajoitteita?) Puolustuspelaaminen (miltÀ puolustaminen tuntui? Kuinka helppoa se oli? NÀkyivÀtkö pelaajien tasoerot? Oliko joitain rajoitteita?) Muu (kaikki, mitÀ ei vielÀ mainittu) Ihmismaalivahdit EASHL:ssÀ Toivoisimme palautetta englanniksi, koska se nopeuttaa palautteen kÀsittelyÀ ja mahdollistaa koko yhteisömme osallistumisen keskusteluun. TiedÀmme kuitenkin sen, ettÀ jotkut ilmaisevat itseÀÀn paremmin omalla ÀidinkielellÀÀn, ja niinpÀ palautteelle on omat ketjut muutamalla eri kielellÀ: englanti suomi (tÀmÀ viestiketju) saksa venÀjÀ ruotsi
  5. Letzte Woche veröffentlichte EA SPORTS die mit Spannung erwartete Open Beta von NHL 19. Zuvor gab es bereits viele Spekulationen ob diese ĂŒberhaupt erscheinen wĂŒrde - doch nun ist sie hier, und das initiale Feedback aus der NHL Community fĂ€llt sehr positiv aus. Besonders die neue Skating-Mechanik und das Gameplay in 6 vs. 6 werden dabei oft erwĂ€hnt. Allerdings dĂŒrfen wir nicht vergessen, dass es sich aus gutem Grund noch um eine Beta handelt, und noch viele Verbesserungen ins Haus stehen. Als eine der grĂ¶ĂŸten NHL Gaming-Webseiten - ganz zu schweigen vom enormen Talent in der Community und unserer Passion - liegt es auch an uns, den Entwicklern detailliertes Feedback zukommen zu lassen. Lasst uns also eure Meinung hören, die wir dann in gut strukturierter Weise an EA SPORTS weiterleiten werden. Je mehr Zeit ihr euch dabei nehmt um ĂŒber eure Erfahrungen zu schreiben (gut und schlecht), desto mehr werden wir an der hoffentlich besten NHL-Version bislang mitwirken können! Ihr könnt euer Feedback in jeder beliebigen Form abgeben, allerdings wĂŒrden wir es bevorzugen, wenn ihr das von EA SPORTS NHL Community Manager Tyler Horsfall auf Twitter bereitgestellte Template verwendet. NHL Ones NHL THREES Drop-In (Arcade Threes) EASHL Drop-Ins (bitte in 3s/6s unterscheiden) EASHL Club 3s EASHL Club 6s KI-Spieler in World of Chel (bitte in 3s/6s unterscheiden und angeben, wie viele KI-Spieler ĂŒblicherweise bei euch auf dem Eis sind) KI-TorhĂŒter in World of Chel (bitte in 3s/6s unterscheiden) KI-TorhĂŒter in EASHL (bitte in 3s/6s unterscheiden) Individualisierung: Spielerklassen + FĂ€higkeiten/Spezialisierungen ndividualisierung: AusrĂŒstung (Casual-AusrĂŒstung + Pro-AusrĂŒstung + AusrĂŒstungstaschen) Weiteres Feedback bzgl. World of Chel Online Versus KI-Spieler in Online Versus KI-TorhĂŒter in Online Versus Skating Bodychecks Pokechecks Offensivspiel (z.B. wie hat es sich angefĂŒhlt? Ist es einfach/schwer? Kann man sich durch sein Können abheben? Verbesserungsmöglichkeiten?) Defensivspiel (z.B. wie hat es sich angefĂŒhlt? Ist es einfach/schwer? Kann man sich durch sein Können abheben? Verbesserungsmöglichkeiten?) Weiteres Feedback (alles, was bisher nicht abgefragt wurde) Menschliche TorhĂŒter in EASHL
  6. Förra veckan kom EA Sports ut med den mest efterlĂ€ngtade saken av sommaren genom att publicera NHL19 Open Beta. Det var mycket snack runt om webben ifall betan skulle publiceras eller inte, men smĂ„tt ovĂ€ntat publicerades den och första intrycket har varit vĂ€ldigt positivt runt communityn. Nya skridskoĂ„kningsmekaniken ser och kĂ€nns fantastiskt och feedbacken speciellt kring 6vs6 har varit mestadels riktigt bra. SĂ„klart Ă€r detta en beta och mycket förvĂ€ntas förbĂ€ttras till den fullstĂ€ndiga versionen. Som en av de största NHL gaming sidorna i vĂ€rlden - inte för att glömma talangen och passionen bland vĂ„ra medlemmar - vill vi hjĂ€lpa till. Vi vill veta vad ni tycker, sĂ„ vi kan förmedla informationen till EA SPORTS pĂ„ ett strukturerat sĂ€tt. Vi vill ni tar tiden och skriver om era erfarenheter (bĂ„de bra och dĂ„liga), problem och möjligtvis sĂ€tt att lösa problemet sĂ„ att vi förhoppningsvis kan hjĂ€lpa skapa det bĂ€sta NHL-spelet hĂ€r tills! Du kan presentera din feedback hur du vill, men nedanför har vi gett er exempel pĂ„ frĂ„gor som kan diskuteras. FrĂ„gorna Ă€r ursprungligen presenterade av EA SPORTS NHL Community Manager Tyler Horsfall pĂ„ Twitter. NHL Ones NHL Threes Drop-In (Arcade formatet) EASHL Drop-Ins. (Specifiera gĂ€rna ifall det Ă€r 3or eller 6or) EASHL Klubb 3or EASHL Klubb 6or Botstyrda spelare i World of Chel (Specifiera spellĂ€ge + hur mĂ„nga botstyrda) Botstyrda mĂ„lvakter i World of Chel (Specifiera spellĂ€ge) Botstyrda mĂ„lvakter i EASHL (Specifiera 3or eller 6or) Redigera spelarklass + specialisering Redigera utrustning (Casual + Pro utrustning + hockeybag) Övrigt World of Chel feedback Online versus Botstyrda spelare i Versus Botstyrda mĂ„lvakter i Versus SkridskoĂ„kning Taklingar Pokechecks Anfallspel (Hur kĂ€nns det att spela anfallsspel? Hur enkelt var det? Fanns det skillgap? Finns det restriktioner?) Försvarsspel (Hur kĂ€nns det att spela försvarsspel? Hur enkelt var det? Fanns det skillgap? Finns det restriktioner?) Övrigt MĂ€nniskostyrda mĂ„lvakter i EASHL Vi föredrar era tankar och bidrag pĂ„ Engelska för att den gör processen för oss snabbare och möjliggör en diskussion som alla kan delta i. Samtidigt Ă€r vi ocksĂ„ medvetna att det finns personer som Ă€r bĂ€ttre pĂ„ att uttrycka sig pĂ„ sitt modersmĂ„l och av denna anledning har vi gjort det möjligt att Ă€ven svara Ă€ven pĂ„ dessa sprĂ„k: Engelska Finska Ryska Svenska (du Ă€r hĂ€r) Tyska
  7. Hey NHL Gamers, It was a good run, but we all knew this day was coming: The NHL 18 Beta has ended and it's time to start waiting for the final product, releasing next month. Should you try accessing any of the modes of the beta, you will be met with the following screen: While waiting for the full version of the game, we would like to ask you to send us your thoughts on the beta - what did you like and what didn't you? We would also like to see your best video clips! Whether they are cool, incredible, funny, pointing out a bug in the game or just plain stupid - just share them with us! Here's our small example, recorded by @gzell60, showing off the exploitation of the L1/LB-button, which is especially effective around the boards, doesn't really slow you down when spamming, and doesn't result in penalties: By submitting our videos and feedback directly to EA SPORTS, we hope to help shape the game the way we - the community - want to see the game develop in the future. You can choose to discuss in the below thread, or post your thoughts and clips in the comments of this news story - both will be followed closely by our staff. So without further ado, submit your stuff in the comments section and let's get this thing going! On behalf of the NHLGamer staff,
  8. This topic will be NHLGamer's official feedback/discussion topic for the NHL 18 Beta. Share us your thoughts on the Beta here; what is good, what is bad, what is working and what is not. Is the defensive skill stick working and how about those new dekes? Then I'm hearing that the goaltending is different somehow - sure looks like faster/smoother, what do our goalies think? And then there's this thing called "L1"... How about the fact that we're going to play with the same engine for another year before the Frostbite arrives to NHL gaming? If you have videos or pics about some new, weird or cool stuff, please share them here as well! Every opinion and thought will be much appreciated. Lets get the feedback rolling, peeps!
  9. Hey NHL Gamers, we hope you are enjoying the NHL 18 Beta to the fullest by now! If not, be sure to check out our Beta Code Giveaway below: As you probably know, a beta of a game is more than just a demo for the consumers. Sure, it can be used as a marketing tool to get people excited for a game and I believe in the case of the NHL series it doubles as a demo, but it also usually serves a bigger purpose, such as: Getting general feedback from the customers before the game release. Introducing the beta to a bigger amount of people will certainly bring out some technical issues that hasn't been noted before and it can then be fixed before putting the game on disc (or at the very latest in the form of a day one patch). Testing the online server capabilities. Collecting data about customer behavior within the game for multiple purposes. We here at NHLGamer are playing the NHL 18 beta at least as much as the next guy and are very passionate about discussing our findings as well. We created a discussion thread for this purpose and we will also be sharing our key points with EA SPORTS as well (we're also pretty sure they are lurking around the forums this time a year to read about what us gamers have to say ). So please, join us in the discussion and vote on our poll by going to this forum thread: EA is also looking for direct feedback from all us, in the form of "General discussion and feedback", "Technical issues" and "Bug reporting". You can read more and participate in their official discussion by following this link. That's all for now folks, I'll let you get back to your beta gaming! On behalf of the NHLGamer staff,
  10. Hey NHL Gamers, We hope you are enjoying the NHL 17 Beta so far! Over the course of the last days we have been giving out dozens of codes for both PS4 and Xbox One. So many, in fact, that we hadn't had the time to jump into the game as much as we wanted to! We are very thankful for all the nice responses we received for getting you into the game, and we will of course continue to bring you lots of exciting stuff. The concept behind releasing a beta is of course to iron out any game breaking flaws, annoying bugs and get the community's thoughts on how we like the new features that are new to the franchise. This is accomplished by exposing the beta to as many of us hockey fans as possible. What we at NHLGamer.com want to do now is to get as much feedback from the community as possible and put together a list of the feedback to submit to the EA Sports NHL team in Vancouver. In this case, we don't want anyone to feel stuck behind a language barrier, so feel free to send in your feedback in English, Finnish, French, German or Swedish and we'll go ahead to translate all of your input and compile a list of all relevant issues and improvement ideas. Please use the comments below to voice your opinion and we will make sure you are being heard!
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