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Found 13 results

  1. Hey NHLGamers, On the 25th of October EA released the second update for NHL 20. Like the content update that came almost a month prior, it appears as though EA are sticking to their guns so to speak and are trying their damnedest not to change the core gameplay as much as they can. As such, the bulk of this patch comes in the form of a bunch of miscellaneous additions, although that said there are some that should be highlighted. Perhaps the biggest addition for EASHL players would be the option which now allows players to change which camera they view when in the box or on the bench. For HUT players however, the biggest change would be the inclusion of the new mode 'HUT Rivals'. For players who are still yet to play HUT Rivals, a breakdown of what the mode looks to achieve as well as a rough guide to it will be available shortly - so stay tuned for that! Not mentioned in the patch log, but you should notice the PS4 version play more like the Xbox One version now. The difference is small, but you should notice it's a little bit easier to bump a player off his/her balance from smaller nudges. At least in theory, this should make defence a little easier around the net. For the full changelog, please see below. Is it better? Is it worse? Let us know your thoughts on the new content update in the comments below!
  2. Hey there NHLGamers, Coming sometime today (1st of October) will be the first content update (often also known as a patch) of the year for NHL 20. Contrary to last year, EA will not be releasing a tuner just yet. Releasing tuners often is something they have done for the past few years, which especially last year was criticised by many players for changing the game for the worse or simply too often. As such, the main focus of this update will be to fix bugs that have been reported across many modes, from World of Chel to Franchise. That is not to say that there are just bug fixes, as they have tweaked some aspects of the game in order for the user to have a better experience when playing the game. In the content update notes the community manager "Clappy" gives the details about the update, but also points out the development team in Vancouver are monitoring and would like feedback about: Interceptions from behind Inconsistency of low relative speed hits from console to console Puck loss when pivoting at high speed The team is also looking at the ping (=one way of measuring connection quality) in Hockey Ultimate Team (HUT) not reflecting the user experience in responsiveness of gameplay. Be sure to give your opinion in the comments below. On the updated side of things, there is a lot of added art and fixes to things such as presentation and lots of "nice to have" things, but there is also a good amount of things that could really improve your gameplay experience, such as: Fixed a case where players could get their limbs stuck in the net Fixed multiple cases where the puck could go through the goalie’s pad Improved cases where slap shots would be missed when taken near the boards Various goalie animation fixes Fixed cases where goalies were sometimes trying to perform controlled/redirect saves when the puck had a high chance of being deflected and would leave them more vulnerable than they should be Improved goalie tracking when the puck is behind the net Improvements to shot angle selection logic for some rare cases Improved cases where players on loose pucks would perform a snap shot when a slap shot would be expected Fixed rare cases where one-timers would miss the puck completely There have also been many fixes to issues such as the game crashing or the game desyncing (often called looping or the "faceoff loop" and competitive HUT players will be happy to hear that the opponent name will not anymore be visible before the faceoff, so the ability to dodge players by leaving without a loss against tough opponents should be much harder to pull off now. Below you'll find the full changelog for the update: What do you think about these changes? What else would you like fixed? Let us know in the comments below.
  3. Hey NHLGamers, A new patch was released at 10:00am CET today (20/03/19). As far as EASHL goes, there are no changes of note (or any for that matter) in this patch, unless of course you're all about the stadium series and alternate jerseys. Essentially then, it looks as though this patch has been pushed out so that HUT games will now no longer show the gamertag of your opponent prior to the game starting. This is surely a very welcomed update to the competitive community, as there has been a lot of players backing out this year when meeting "better players" in hopes to have a better record. The full changelog is as follows: Patch 1.6
  4. Hey NHLGamers, A new tuner & patch have been released. The changes of note (at least for EASHL) are the nerf towards a player's skating (acceleration, agility & speed) whilst backskating with the puck, some improvements towards blending of certain animations in the attempt to reduce the effectiveness of "shovel" style shots, a rise in the reliability of faceoff counters, as well as the network performance screen now correctly displaying your ping. Regarding the 'main' change (i.e. backskating), the tweaks that EA have made are described to be "subtle" in nature. So, it should not impact play too wildly in theory, although with that said, even a small adjustment to such a widely used mechanic will invariably lead to some pretty stark differences. The full changelog is as follows: Patch 1.55 Tuner 1.04 What does everyone think of the changes? Do you think the backskating nerf was something that needed to be done, or was it a necessary evil to give teams more options on attack? Please, feel free to post your thoughts below!
  5. Hey NHLGamers, A new patch is scheduled to be released today at 11am CET (7th Dec.). Generally speaking it appears as though this patch is certainly not as 'extensive' as the previous patch, nevertheless there are still some gameplay changes of note. For instance, they claim to have fixed an issue where one's player would attempt a forehand shot when their stick was held out on backhand. In addition to this, albeit not quite 'gameplay' related, EA also claims to have fixed the issue with challenge lobbies where the side selection option was not working correctly in EASHL, something which at the very least should save a few minutes of time on each and every game day going forward. The main bulk of this patch however comes in the form of fixing miscellaneous bugs, such as the mascot in EASHL not showing up, as well as adding additional jerseys to the game. The full changelog is as follows: What do you think about the new patch? Let us know in the comments!
  6. Hey NHLGamers, A new patch (1.3.0) is has been released for NHL 19. As this is a patch and not a tuner there are a significant amount of changes to the game. Main additions / changes to EASHL are the reinclusion of 'Club captaincy', the removal of the post-game timer restarting once you already stopped it by going into the instant replay, as well as a bunch of other fixes aiming to stop the mode randomly breaking for no reason. In addition to this they are still investigating the dressing room errors that are plaguing some users. On top of this they have tried to improve how your player picks up a stick from the bench so hopefully they'll no longer cosplay as Helen Keller. Furthermore, they've tried to make the transitions more consistent when moving between different stances for human goalies. The full changelog is as follows: Additionally, there was a tuner released recently (24th Oct) which is shown below. What do you think about the new patch & tuner? Is the VS/HUT AI at a good level now? What is your main gripe with NHL 19? Let us know in the comments.
  7. Hey NHLGamers, with NHL 19 approaching rapidly (EA Access trials on Xbox One will be opened up in just 5 days!), we have now received more insight into how all of the open beta feedback - including ours, thank you for submitting your opinions! - from the past few weeks was received. The following changes have been made for the full release of NHL 19: +++ NHL 19 Release Version (1.0.0) Gameplay Physics Fixes to physics tensions and joint limits Hip check improvements Improvements to stumble fall animations Various animation blend fixes during physics reactions Skating Improvements to stop animations and transitions from stop to stand Improvements to pivot direction consistency Various animation improvements Goalie Fixed a user goalie blend after passing the puck out Various fixes to saves where the pads were not flush to the ice Fixed a case where goalies would get stuck in free skate in Ones Fixed some known cases for users getting stuck in butterfly Poke Check Improvements to collision volumes to more accurately detect incidental stick on stick or stick on body contact Fixed some cases where the defensive player could contact the puck after their stick went through the puck carrier’s geometry Fixes to conditions where the blend out of a poke check was still causing trips Puck Pickups Fixed an issue to allow the player to pick up their own pass if it was blocked/deflected Improvements to interception balance based on player ratings Improvements to staying onside during pickups Various improvements to puck pickup animations Specializations Various fixes to specializations and traits General Improve player support to get to loose pucks Fixed various desyncs Protect puck stumble animations added Improvements to CPU behaviour on breakaways and shootouts Improve logic to prevent accidental manual RS Switching Various fixes to fighting and scrum alignment Fixes to faceoff alignment in World of CHEL Seen once the AI skater will remain idle behind the net Fixes to control hints in training camp Presentation Various fixes to overlays not clearing properly Improvements to multiplayer hugs Various camera fixes Fixes to cameras clipping with crowd and arena geometry Lighting and Material improvements/fixes. Player skin will now appear more accurate New cameras added for each of the venues within NHL Ones World of CHEL Fixed various desyncs when going into gameplay in 3v3 and 6v6 drop in Fixed various crashes in the Dressing Room while opening hockey bags Fixed various crashes while customizing in the dressing room while match making Fixed a soft lock in the post match up dressing room, when one user would open the loadout selection screen as the timer ran out +++ Furthermore, we have received a list of changes that did not make it in time for the disc release, but will be available as a day one update when you first start up NHL 19. +++ NHL 19 Day One Update (1.1.0) Gameplay General Disabled various player interactions (fights, scrums, instigations) during Ones To compliment the fix to the bug that allowed you to win a forehand draw while using the backhand grip we made some faceoff balance changes Backhand stick lift now beats the tieup Forehand stick lift now beats the Backhand stick lift Removed broken sticks from online modes Fixed cases where CPU players were still taking penalties in non player locked online games Goalies Improvements to AI goalies from sharp angles Poke Checking Fixed cases where poke checks were tripping a player after getting puck first Fixes to accuracy of poke checks on stationary/slow moving loose pucks Fixed a case where players were not being tripped after consecutive pokes Various additional poke check targeting fixes Uniforms NHL Anaheim Ducks 3rd Uniform EBEL EHC LIWEST Black Wings Linz Red Bull Salzburg Home and Away Vienna Capitals Home and Away Stadium Updates Updated scoreboard in the Prudential Center World of CHEL The game now defaults to preset home and away tops in 6v6 instead of user assigned casual tops. This resolves visual confusion during gameplay. Various changes to customization items for better in-game readability Fixed an issue where gameplay assets were being rendered in the main menu Fixed a case where the game would frequently hang when going into a 6v6 game of drop in Fixed rare crashes when rolling over to the dressing room after a match Fixed a rare crash in the post game screen due to Voip conflicts. Fixed a rare desync at the puck drop in Ones Fixed various issues where the game would crash when moving from one mode to another +++ What stands out most in our opinion are the changes applied to faceoffs as well as pokechecks. Even though a lot of players have been asking for the backhand-to-forehand switch to return, it is not coming back, and instead we are seeing adjustments to the 'rock papers scissors' mechanic as backhand sticklifts now beat the tie-up, and backhand sticklifts can be countered with forehand sticklifts. Furthermore, we are seeing another increase in punishing bad pokechecks by fixing rare occasions where a stick going through a skater's body did not result in a trip, while at the same time pokecheck targeting seems to have been improved. We expect these changes to reward good defensive positioning even further, now that the RNG aspect has been toned down. What do you think of the changelogs above? Did EA SPORTS meet your expectations? @gzell60
  8. Well, well, well... There's been lots of talk about how the NHL series lacks the "Weekend League" game mode the FIFA series is blessed with. As of today, your prayers appears to have been answered with the brand-new introduction of HUT Champions. HUT Champions will be a high-stakes, high-rewards mode for those looking to play HUT on a whole different competitive level. What? HUT Champions is the NHL equivalent of FIFA Weekend League. It is esentially a "hardcore mode", where you play the best opponents in a tight timeframe. The objective is to accumulate as many wins as possible within the given time frame and restrictions. Wins earn the player points which in turn will lead to higher rankings. Rewards are given at the end of the season based on the leaderboard standings. When? The first season of HUT Champions will go live today, February 16th at 2:00 PM PT. The week will hold three qualifiers on February 16th, 20th and 22nd. The champions weekend itself will take place on February 23rd 2:00 PM PT until February 25th 2:00 PM PT. Results will be processed by February 27th. How? Qualification for this special league requires possessing a HUT Champions Season 1 Qualification Collectible, which can be obtained by earning a Div 1 title in online seasons between Friday February 16 2:00 PM PT and Friday February 23 2:00 PM PT. The other option is placing within the top 1250 in one of the HUT Champions Season 1 Qualifiers. Rewards Rank 1: 99 OVR Pavel Bure, 5 Ultimate Packs, 250,000 Coins, Qualification Collectible for HUT Champions Season 2 Rank 2: 98 OVR Pavel Bure, 5 Ultimate Packs, 200,000 Coins, Qualification Collectible for HUT Champions Season 2 Rank 3: 97 OVR Pavel Bure, 5 Ultimate Packs, 150,000 Coins, Qualification Collectible for HUT Champions Season 2 Rank 4: 96 OVR Pavel Bure, 5 Ultimate Packs, 100,000 Coins, Qualification Collectible for HUT Champions Season 2 Rank 5: 96 OVR Pavel Bure, 5 Ultimate Packs, 50,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 6-10: Choice Pack with a choice of 2 of 10 Random 90+ EVO Players, 4 Ultimate Packs, 25,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 11-20: Choice Pack with a choice of 2 of 10 Random 90+ EVO Players, 3 Ultimate Packs, 25,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 21-50: Choice Pack with a choice of 1 of 10 Random 90+ EVO Players, 2 Ultimate Packs, 1 Rare Players Plus Pack, 25,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 51-100: Choice Pack with a choice of 1 of 10 Random 90+ EVO Players, 2 Ultimate Packs, 25,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 101-250: Choice Pack with a choice of 1 of 10 Random 90+ EVO Players, 1 Ultimate Pack, 25,000 Coins, Qualification Collectible for HUT Champions Season 2 Ranks 251-500: Choice Pack with a choice of 1 of 10 Random 90+ EVO Players, 1 Ultimate Pack Ranks 501+: 1 Ultimate Pack HUT has been the topic of some controversy this year in regards to the card market and such, but this is certainly a welcome addition. HUT Champions adds a new level of competitiveness to the game. It remains to be seen how the mode will be welcomed in the NHL community. On the FIFA side of things, Eurogamer.net have previously reported on the brutality of the Weekend League, as players were grinding out 40 games a weekend, meaning closer to 20 hours of gameplay in a single weekend. In HUT Champions, the minimum amount of games to receive a rank is 5, which is a relief, for those familiar with the 20 game minimum in FIFA. The maximum will be 40, just like in the FIFA Weekend League. The first qualification round is only a few hours away at the moment of writing this. What do you think about this new way to play HUT? Will you be participating? Let us know in the comments below.
  9. Hey NHLGamers, When you start your game today, you might notice that there's a new patch. There isn't that much information about it, just the note "General stability and bug improvements". What could this mean? Well, we can simply speculate at this point, but there are a couple annoying things that have been happening in the game lately: At times, the game would get stuck in a weird camera angle with the frame being stuck, while you can only hear the game audio: Quite often, during an online game the game would jump back to an earlier faceoff, sometimes resulting in the loss of an already scored goal. We certainly hope the above two have been fixed with this patch and that we won't suffer from these problems again. According to the buzz in several Facebook groups at the moment, the so called "slider glitch" has been fixed now, so you're not able to make the HUT challenges super easy anymore. How are you finding the patch? Are the above mentioned things gone? Let us know in the comments below. Below you can find the Patch 2 notes and in case you missed it earlier, the notes about what Gameplay Tuner 1.01 actually did: Source: https://forums.ea.com/en/nhl/discussion/146691/nhl-18-patch-tuner-notes#latest
  10. Hey NHLGamers, EA SPORTS has released the first content update (also known as patch) for NHL 18 and the list of improvements is quite extensive! The list of improvements is very versatile and includes both small tuning and larger pieces, ranging from camera fixes to adding the new leagues (EBEL, HockeyAllsvenskan and the CHL) to the Season mode. There's also been quite a lot of tweaking to the online experience and from this patch forward there is no longer a 1 minute grace period in HUT (oh boy, could I have used this patch yesterday)! We have yet to confirm exactly what it looks like, but according to the notes we can now see more information about the opponent (including connection quality) before the game starts. You can see the full list of updates (including also the updates between the beta and the released game) below: Overall, looking at the list it feels like a lot of my complaints have been addressed. What about you? How do you like the update? What would you like to see in the future updates? Please let us know in the comments. I'll see you on the ice! Source: https://forums.ea.com/en/nhl/discussion/146691/nhl-18-patch-tuner-notes
  11. Exciting news NHL Gamers, EA Sports has released, what they describe as Patch 2.0 or Content Update #2 for NHL 17. It includes another impressive list of fixes for this year's title. Especially goalies should be excited, as it seem like quite an extensive amount of the fixes has been put into issues that revolve around goaltending. Be sure to leave your comments about your experiences in the comments for us non-goalies to read! You will be happy to read that the issue with the ceiling ornaments blocking the view in some camera angles. One of the more surprising additions is the addition of 11 new goal celebrations, which we're sure will bring some more variety into the highlight reels. For the full list of changes in the patch, please see below: Sources: https://forums.ea.com/en/nhl/discussion/81396/nhl-17-patch-tuner-notes-updated-nov-21-2016 https://www.easports.com/nhl/news/2016/content-update-2-notes https://www.easports.com/nhl/news/2016/content-update-2
  12. Continues
  13. Exciting news NHL Gamers! The release of NHL 17 is less than a week away and some of us are of course already enjoying the 10 hour trial on the Xbox One with EA Access. One might think EA is relaxing at this stage, but we're happy to tell you that there is a major update coming "very soon" - just in time for the release. @EASportsNHL tweeted earlier today: The list of improvements is impressive - in fact, it's the longest one I can remember for a patch for an NHL-game. Of course it's very specific and goes into detail about certain team specific textures, but nevertheless EA Sports seems to be working hard to prove that they do in fact care about this title. There is an overwhelming amount of improvements listed, but one of our favourites is one that our very own community has been asking for and is something that @gzell60 discussed with producer Clement Kwong during our interview at Gamescom a few weeks ago: Allow for a human controlled goalies to play as the extra attacker in EASHL games. There it is! This will certainly make pulling the goalie - both in a delayed penalty situation, and in the last minute - a more valuable asset in the EASHL and the NHL Gamer ECL-leagues. It's time for the goalies to do some shooting practice too. Another added feature that I find really interesting and welcome is the ability to adjust the amount of help you get with your passing online: Added “Online Pass Assist Percentage” slider to the controls screen. According to the description, the assist is at 100% by default, but you can turn it completely off. This is comparable with the manual passing you can find in the FIFA-series. It may finally be time to stop yelling "That's not where I aimed my pass!" - ok, maybe I did. You can find the full and impressive list of updates below. Please let us know which improvements are the most pleasing to your eye in the comments section below! Source: http://forum.ea.com/eaforum/posts/list/10356843.page?sf48667017=1#35169115 On behalf of the NHL Gamer staff,
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