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Summer Cup 3 Rules

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0.        Preface

Welcome to the Summer Cup 3 rules. Glad you found your way! As always, we ask every team to familiarize themselves with and memorize the different sections. Team captains must be aware of the entire ruleset, as it includes lots important guidance that stays relevant throughout the entire league/tournament. Regular players on the other hand should be aware of member registration requirements, etiquette, fair play and game rules

 

1.        Member registration

1.1
All players participating in any NHLGamer league/tournament are required to have a registered account on NHLGamer.com with their PSN ID (PlayStation) or Gamertag (Xbox) added to their profile.

1.2
By joining a team registered for a league/tournament, the player is accepting these rules.

1.3
No player may have more than one account on NHLGamer.com. This account can be used for playing on different consoles simultaneously as long as the player has their PSN ID / Gamertag set up on their NHLGamer profile.

1.4
If several players use their accounts from the same IP address (for example brothers living in the same home), those players are required to inform an administrator about these conditions within 24 hours after registering the 2nd account from the IP address. Administrators may ask for proof of identification for both registered players.

 

2.        Player sign-up


All registered members are allowed to register a team for Summer Cup

Sign-ups are final once the sign-up period has ended. If players refuse to participate in or finish the league with their drafted team, they will face a suspension which is not limited to Summer Cup.

After the sign-up period is over, NHLGamer will decide how many players per team need to be allocated. Staff will then continue to elect an according number of team captains (one per team) who are facing certain responsibilities (see #5 Team Management Responsibilities).

 

3.        Code of conduct

3.1
Registered members are expected to treat each other with respect by not diverting to overly abusive language. This applies to all league/tournament related conversations conducted on NHLGamer.com, or direct communication between players on external sources if proof can be provided that also includes the context of the conversation.

3.2
Members are not allowed to circumvent the rules (including any attempts) or deceive NHLGamer staff and its League Administration at any time.

 

4.        Draft

The draft will be held live on stream with all team captains.

Each team captain is required to submit a team name. Team names must include "NG" as a prefix. For example, "NG Golden Knights" may be a valid name, while "Golden Knights" is not.

Team captains will then pick players until every registered player is allocated to a team. Captains are required to choose their pick within 60 seconds. If a captain did not finalize the decision within 60 seconds, he will be assigned a random player. NHLGamer is not responsible for technical difficulties on the captain's end.

No more than two players from the same ECL 6 team are allowed to play in the same Summer Cup team, including the captain. This applies to the final ECL 6 rosters (after transfers and free agents).

As soon as all teams are complete, each team captain needs to delegate two assistant captains from their roster.

 

5.        Team Management Responsibilities

5.1
All managers (C and A) are representatives of the entire team, as such they are responsible for:

  • Scheduling games
  • Ensuring their team complies with league/tournament rules at all times
  • Any communication with other managers and League Administration in the name of their team
  • Ensuring the team finishes all of its games

 

6.        League Administration

6.1
League Administration is responsile for hosting the league/tournament, enforcing the rules, investigating possible infractions and settling disputes between players and teams.

6.2
To contact League Administration, players must use the "Contact League Administration" subforum where they can open a new case by creating a new thread. These threads are only visible to League Administration members and the thread creator. Do not use private messages to individual members.

6.3
League Administration currently consists of the following members: @Crisu_rottis, @gzell60@iRSPe, @Kenu, @Kookasi, @OxtreeLAT, @Panarinz, @Ranksu

6.4
Active bans announced by League Administration:

  • Stefan_397 (PSN: Stefan_397): Disqualified from ECL 6, banned from all NHLGamer leagues and tournaments that take place or start in 2018, banned from being main captain (C) or assistant captain (A) indefinitely
     
  • Alex28 (PSN: alexbvb28): Disqualified from ECL 6, banned from all NHLGamer leagues and tournaments that take place or start in 2018, banned from being main captain (C) or assistant captain (A) indefinitely
     
  • Artuzio (PSN: Artuzio) Disqualified from ECL 6, ban covering the end of ECL 6, Summer Cup 3 and a 10 game suspension in ECL 7 in addition to a full season ban from being able to take a role of a captain/assistant captain during ECL 7.
     
  • Nieppii (PSN: Nieppii) Disqualified from ECL 6, ban covering the end of ECL 6, Summer Cup 3 and a 10 game suspension in ECL 7 in addition to a full season ban from being able to take a role of a captain/assistant captain during ECL 7.
     
  • PekkoWP (PSN: PekkoWP) Disqualified from ECL 6, ban covering the end of ECL 6, Summer Cup 3 and a 10 game suspension in ECL 7 in addition to a full season ban from being able to take a role of a captain/assistant captain during ECL 7.

 

7.        Team rules

7.1
Teams are only allowed to use players listed in their official roster on the NHLGamer.com main page. 

 

7.2
To make the draft more meaningful, it is required that all players in the roster play at least 4 games (ideally 2 opponents) during the regular season. Each missing game leads to a 3 point deduction at the end of the regular season. In case a player does not show up after he registered and was drafted, this needs to be reported to League Administration. It will be checked whether the player was indeed not available to play or forced out by the team captains instead.

7.3
Teams are allowed to forfeit a maximum of 4 games in one tournament without further consequences. Forfeiting more games may call for further actions which will be adjusted to the individual situation. By forfeiting, the opposing team will be given a walkover win.

 

8.        Fair Play

8.1
"Fair Play" is the most essential rule in any games carried out within a league/tournament on NHLGamer.com. In general, "Fair Play" describes the act of treating your opponent the way you would like to be treated. This includes communication, but also any actions which are directly or indirectly related towards gameplay. To give you an idea of what to avoid to comply with this Fair Play rule, here are a few examples:

  • Do not attack your opponent with abusive language
  • Do not exploit game mechanics or bugs to put your opponent at a disadvantage (e.g. do not make use of any player stats exploits, de-sync glitches, freezes or similar)
  • Do not distract your opponent from playing the game (e.g. do not spam messages, do not call your opponent while he/she is in-game or similar)

8.2
Disregarding the Fair Play rule will lead to disciplainary action depending on the kind of infraction. Less severe infractions like distractions may lead to point suspensions or game bans, while actually exploiting the game can also lead to a ban for all activities carried out on NHLGamer.com, especially if the user is not interested in sharing his/her knowledge with League Administration, which in turn will follow up with EA SPORTS to fix exploits.

8.3
Currently, there are a few bugs and glitches that need to be adressed specifically:

  • Skaters/goalies stuck in freezes: There is a bug which leads to players (skaters and goalies) being freezed in buggy, unintended animations (e.g. stuck in butterfly and unable to move), making it impossible for him/her to play the game temporarily or until the next stoppage. In case this bug occurs, teams are required to clear the puck as soon as they notice it. Regular animations that are intended by game developers, such as a goalie's sit down motion after a desperate save attempt, are not affected by this rule. If there are disagreements whether a goal scored during this time should count or not, teams may submit video proof to League Administration for review. Intentional, abusive usage (e.g. to hinder scoring chances) is considered exploiting the game and will lead to harsh disciplinary action. This rule also applies to goalies being stuck in save animations which they do not have control of. Video proof needs to be captured if there is disagreement whether a goal should count or not.
     
  • Faceoff slapshot animations: There is a glitch that allows centers to turn into a slapshot animation at a faceoff. The slapshot animation hides whether the player uses his backhand or forehand, and puts the opponent's center at a disadvantage. Using this glitch will lead to game bans for said player if video proof is provided.
     
  • Faceoff pokecheck glitch: There is a glitch involving the R1/RB button, which has a very high chance of winning faceoffs when used in a specific way. The animation is easily distinguishable from regular faceoff wins. League Administration recommends to not use the R1/RB button for faceoffs at all. Using this glitch will lead to game bans if video proof is provided.

 

9.        Scheduling

9.1
Games should be played on the day and at the time displayed in the league/tournament schedule. Official game days are on Mondays, Wednesdays and Thursdays. Teams are scheduled to play both games against a group stage opponent on the same game day, with the recommended game times being 20:00 CE(S)T and 20:30 CE(S)T. Please refer to CEST during summer time and CET during winter time, to avoid confusion. This is a basic guideline which proved to be suitable for most teams, and should be kept in mind whenever teams are planning their games.

9.2
Teams are allowed to postpone any of their games before 18:00 CE(S)T the day the game is supposed to take place according to the schedule. To meet this deadline, it is sufficient to submit a message to at least one of the opponent's captains via private messages on NHLGamer. When doing so, teams must adhere to the following procedure:

  • If a team asks to postpone a game, then they have the option of moving said game to any of the two directly subsequent default game days, including any non-default days in between (green area in the picture below). The team is obligated to propose the possible alternative days as soon as the team asks their opponent to move the games - "dragging it out" to bypass the second part of the procedure below is not allowed. If the opponent is able to play on one of the proposed days, the game takes place on this day. If the opponent is not able to play on the suggested alternative days and no viable solution is in sight, both parties need to involve League Administration immediately. League Administration will assist in finding a solution.

    Example: Team A and Team B are scheduled to play on Monday. Team A is not able to play that day, thus they are asking their opponent to play on Tuesday or Thursday the same week. As both days are within the time frame described above (green area in the picture below), the teams now either play on said days, or contact League Administration if Team B is not able to play on the suggested days.

     
  • If a team asks to postpone the game to a later day (red area in the picture below), the opponent can either agree or disagree. If the opponent agrees, the game takes place at a later day which suits both teams (in compliance with the next scheduling rule below). If the opponent disagrees, League Administration needs to be involved. League Administration will always try to ensure all games are played, however if one or both teams were obviously at fault by disregarding rules or lacking spirit to play games, or if other teams are affected by a delay (e.g. if the next playoff round cannot start on time), walkover wins/losses can be used to resolve this situation.

    Example: Team A and Team B are scheduled to play on Thursday. Team A is not able to play that day, thus they are asking their opponent to play on Thursday the next week. This day is out of the time frame described in the first paragraph, thus the opponent can either agree or disagree to rescheduling the game. If Team B agrees, the game will be played on the day both teams agreed on. If Team B disagrees, both teams need to contact League Administration which will assess the individual situation.

    rescheduling.png

9.3
Regular season games and playoff games can be played ahead of schedule. Regular season games must be played 10 days after official game day at the latest (note: white area in above picture is outside of this timeframe, thus the game must be played on Thursday in week 2 at the latest). All regular season games in Summer Cup 3 must be finished by June 30th. All games in a playoff series must be finished according to the following:

  • Playoffs round 1: 2.7.-4.7.
  • Playoffs round 2: 5.7.-9.7.
  • Quarter Finals: 11.7.-14.7.
  • Semi Finals: 16.7.-19.7.
  • Finals: 22.7. 

 In case there are any unplayed games after these deadlines have passed, League Administration will investigate the issue and hand out either walkover wins for the team that was more active in trying to get the games scheduled and played in time, or walkover losses for both teams (only applicable to regular season games).

9.4
After teams have agreed to postpone or play a game ahead of schedule in written form, they must make use of the rescheduling tool available inside the schedule to reflect this change on NHLGamer. To use the tool, find the affected matchup in the schedule and click the "Reschedule" button below puck drop time. Afterwards, the opponent's captains must confirm this action by visiting the main page, where they are alerted by a popup notification.

9.5
During the regular season, teams will play two games against each of their group opponents. All playoff-style games, with the exception of the finals, will take place as a best-of-3 series in which the better team will play home first. Afterwards, the right to play at home will alternate. The finals will be played as a best-of-5 series.

9.6
If a team is more than 15 minutes late to a game without prior notice, the opposing team has the right to request a walkover win. These requests will be looked at by the League Administration and depending on the reason, walkover wins/losses can be given out. To solve these requests we require proof from both teams.

 

10.        Game rules

10.1
All tournament games are to be played 6 versus 6 in "Challenge Club" mode.

10.2
A regular win is awarded with 2 points, an OT win is awarded with 2 points, an OT loss is awarded with 1 point and a regular loss is awarded 0 points.

10.3
If teams are tied in points at the end of the regular season, the following tie-breakers will be applied in the order they are listed:

  • Wins (including OT-wins)
  • Head-to-head record (points in mutual games)
  • Goal difference
  • Scored goals

10.4
The away team's jersey is required to be mainly white or very light in color with white or very light colored helmets. Home team jerseys are required to be dark or brightly colored with dark or brightly colored helmets. The main point is that home and away teams should be easily distinguishable from each other. The away team is responsible for switching the uniforms prior to the game.

10.5
The following customization options are currently banned from being used in league/tournament games:

Arena -> Goal post color: Goal posts cannot be white or another bright color that makes it harder to distinct from the ice color. Teams are advised to immediately quit and entirely restart a game if any misbehaviour is noticed.

10.6
Teams are allowed to use pauses during stoppages in play during games. Pauses should not be used before the first face-off.

10.7
Players are not allowed to challenge for a fight during a faceoff nor against a player who is either in possession of the puck, or would be the first one pick up a loose puck. Note, however, that if a player delivers a big hit, gets the puck and the fight challenge comes up, the opposing team is allowed to take the fight, because the player delivering the hit is regarded as initiating the fight challenge. Initiating a fight with a player that is not in possession of the puck or in close proximity of the puck is allowed.

10.8
Teams are allowed to leave a game before the 2-minute mark of the first period if they experience significant lag, if a player has disconnected during those 2 minutes or if other glitches appear. The game is to be started again, with a new host if demanded by the team that experienced the lag. This process can only be used 2 times for a given game. On the 3rd start the game has to be played regardless of lag for either team. If a goal is scored during the first 2 minutes before anyone has disconnected from the game (due to lag, as described above), it counts towards the game, even if either team would like to try and get a better connection. If there is a disagreement regarding whether or not the goal should count, teams are expected to provide League Administration with video material to prove their case.

10.9
With the exception of the first 2 minutes of a game, no player is allowed to quit a game midway on purpose.

10.10
Player disconnects outside of the first 2 minutes and desynced/looped games need to be handled according to the following procedure:

  • The game needs to be quit at the next stoppage. One player from each team is expected to record all stats.
  • A new game must be started with the same host as the previous game. The remaining time will be played in this new game. Teams are advised to wait for the clock to run down to the time when the original game ended and complete it regularly, but are also allowed to use a different procedure of their own if both parties agree. Afterwards, both teams record all stats from this second portion of the original game.
  • In the end, stats for both relevant portions of the games need to be merged, to report the whole game on NHLGamer.com. This whole procedure can be repeated multiple times, in case players drop out more than once during one scheduled game.
  • If the team of the skater who disconnected was on the penalty kill when the disconnection happened, it must take measures to be on the same PK (same player(s) in the box) again for the full 2 minutes to start the remainder of the game. Delay of game by dumping the puck over the boards in the team's own zone is the suggested penalty to get this done as quickly as possible.

10.11
In case the clock resets to an earlier state, which can happen at any point in a game due to connection issues, and thus removes scored goals from the scoreboard, teams are required to recreate any goals that were affected by a reset. The game continues immediately after the original score is back in place.

 

11.        Match report

11.1
A match report must be initiated by the home team. On a usual gameday, this means both opponents each initiate one report.

11.2
To report matches that were completed in a single session without any disconnects, the home team uses the the API reporting tool to record stats and events for both teams. The away team is not involved. To access the API reporting tool, click here.
 

Alternatively, the API reporting tool can be accessed by selecting "Team tools" -> "Add match (EA API)" from the top right corner on the main page. After a Summer Cup game was completed in challenge mode, it may take up to 60 minutes for a game to show up in the API reporting tool (though usually it takes much less time).

11.3
To report matches that were disconnected at some point during a game, the home team uses the manual reporting tool to report general game stats and the home team's individual player stats and events. After this is submitted, the away team must report their team's individual player stats and events by completing the match report from within the API reporting tool (see URLs posted in 11.2). To access the manual reporting tool, click here.
 

Alternatively, the manual reporting tool is also linked within the API reporting tool, to make captains aware of the fact that disconnected games cannot be reported with the API reporting tool.

11.4
All match reports must be submitted within 24 hours after the game is completed, but as a general rule teams are expected to submit the stats immediately.

11.5
All stats reported must correspond with the figures in game and proof for all stats (game overview, events and individual stats) needs to be saved for the entire tournament in case any investigation is required.

 

12.        Streaming

12.1
 

  • All teams are encouraged to stream and archive all of their games to either Twitch or YouTube by either using their personal equipment or built in console features. One stream per match is sufficient, however both teams are allowed to stream simultaneously. Furthermore, please publish the streams on NHLGamer via the "Start a stream" page prior to puck drop (note: "Start a stream" is currently only available for Twitch and not applicable to YouTube). Teams are advised to contact each other timely to ensure coverage.

    Twitch archiving: Go to the dashboard, select channel settings, scroll down and enable "Store past broadcasts". After the stream is finished, go to the Video Manager, click on the three dots to the right of a video and select "Highlight". From there, save the entire video as a highlight (otherwise your stream will disappear after 14 days).

    YouTube archiving: This happens automatically.

 

13.        Recruitment and transfers

Due to Summer Cup being a draft-type league, absolutely no transfers are allowed at any time. Teams may only use the players that were drafted by their captain.

 

14.        Specified infractions

14.1
Violation of the member registration rules (see 1.3) will result in a permanent account ban.

14.2
Violation of the code of conduct (see 3.) will result in a player ban, the length of which is defined as follows:

  • 2 games for first offense
  • 6 games for second offense
  • Tournament ban for 3rd offense
  • Strong violations may be met with longer bans

 

15.        Definitions

15.1
“League/Tournament start” is the date of the first game played in the tournament.

15.2
“League/Tournament end” is after the end of the final game of the tournament.

15.3
“Game” is defined by a home team and an away team.

15.4
“Managers” of a team are the captain and the assistants.

15.5
"Players" of a team are all members on the website roster, including the captain and assistant captains.

15.6
“Transfer” is the movement of a player from a team to another. A player is on a team as soon as he is displayed as such on NHLGamer.

15.7
“Disqualification” is when a team gets removed from the tournament. A disqualified team has all its games cancelled, played or unplayed.

15.8
“Ban” is a player punishment. Ban length depends on the infraction made by the player. A player banned for N games is not allowed to play the next N games scheduled for their team at the time of the ban. As such, if the team schedule is changed the games the banned player has to skip remain the same.

15.9
“Infraction” is the act of breaking any rule described in this document.

15.10
“Walkover” is a team punishment in the form of an automatic 5-0 or X-X result. 5-0 is the result of one team being at fault for various reasons described in the rules above. X-X is the result of both teams being at fault, and means both teams receive 0 points for a game.

15.11
"League/Tournament game" is the official game according to NHLGamer stats. In the case of disconnection, the tournament game consists of parts of two or more games.

15.12
"Desynced/looped game" describes a game that has been disconnected without player interaction.

Edited by Panarinz
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